I'm a man with a lot of ideas, but few implementations.
Although most of the ideas have to start to practice, from my blog, code base can be seen, but in the end basically did not adhere to it.
There are many reasons:
No one to supervise, self-control is not enough, no familiar art, the company project schedule is tight.
But, special, one can play the game at night to hit 2, 3 points of artificial hair to do something there are so many excuses for it.
So the end of their own self-control is not enough, and then there is the cause of the confusion of demand.
So before you do this, make clear what you want to do, and where you should cut in better.
And then today, at noon, think of oneself recently do things is not very smooth, should be the wrong point.
The core play should be realized first, the other slowly.
So here's what you need to do to make it come true.
Game frame: Egret 2.5.x
Game type: Horizontal board flying game (ref. Flappybird)
For the moment, let's start by adding a person to the scene for such a simple need.
Starting from 0, make a H5 mini-game: Opening