Qwert Switching scene function
Q:scene Viewing angle of movement
W: Movement of objects
E: Rotation of the object
R: Scaling of objects
T:
When you move the rotation zoom, hold down CTRL to quantify and quantify the settings in edit-snapesetting settings.
Privot: The coordinate base point is the center of itself
Center: When multi-select, the coordinate base point is the centre of multiple objects
Local: The direction of the coordinates is self-referencing (not necessarily positive after XYZ rotation)
Global: Coordinates in the direction of the world as a reference
Textured
WireFrame Object Border
Textured wire display of the object's map contour
Render paths display different render channels
Lightmapresdutan Baking precision Static objects will be made into translucent small squares, the higher the density of the greater the accuracy of the higher
Alpha ALP Channel
Overdraw Scene Perspective view
Mipmaps Map Sensing diagram for post-scene resource optimization
2d Open 2d View
Sun icon on turn off built-in lighting effect
Sound icon opens the sound that will be played in the scene
Effects open off some effects such as Skybox background map
Gizmol Menu
Gray other objects when searching for search bar, only show color when checked
Top right corner xyz Square: Click on the block and the text below to toggle the scene view (persp wide-angle view iso2d view)
You can click on XYZ to switch to the corresponding view, or you can shift the middle click to 45 degrees.
Shortcut keys
Q Middle mouse button move, drag scene
W right mouse button +wsadqe, can roam in scene
The selected object in the scene is double-clicked by the selected object in the F/hierarchy to make the scene focus hit the object.
Ctl+alt+f moving objects to the field of view focus gameobject-move to view
Ctl+shift+f moving object to field of view gameobject-align with view
Gameobject-align Wiew to Selected moving the field of view to the point of the object
Slide the mouse wheel to pull the far view
ALT + left mouse button movement, 360 degree observation object
Study notes: Geek College-2. Unity3d basic Operation-scene and scene roaming