Study notes: Geek College-2. Unity3d basic Operation-scene and scene roaming

Source: Internet
Author: User

Qwert Switching scene function

Q:scene Viewing angle of movement

W: Movement of objects

E: Rotation of the object

R: Scaling of objects

T:

When you move the rotation zoom, hold down CTRL to quantify and quantify the settings in edit-snapesetting settings.

Privot: The coordinate base point is the center of itself

Center: When multi-select, the coordinate base point is the centre of multiple objects

Local: The direction of the coordinates is self-referencing (not necessarily positive after XYZ rotation)

Global: Coordinates in the direction of the world as a reference

Textured

WireFrame Object Border

Textured wire display of the object's map contour

Render paths display different render channels

Lightmapresdutan Baking precision Static objects will be made into translucent small squares, the higher the density of the greater the accuracy of the higher

Alpha ALP Channel

Overdraw Scene Perspective view

Mipmaps Map Sensing diagram for post-scene resource optimization

2d Open 2d View

Sun icon on turn off built-in lighting effect

Sound icon opens the sound that will be played in the scene

Effects open off some effects such as Skybox background map

Gizmol Menu

Gray other objects when searching for search bar, only show color when checked

Top right corner xyz Square: Click on the block and the text below to toggle the scene view (persp wide-angle view iso2d view)

You can click on XYZ to switch to the corresponding view, or you can shift the middle click to 45 degrees.

Shortcut keys

Q Middle mouse button move, drag scene

W right mouse button +wsadqe, can roam in scene

The selected object in the scene is double-clicked by the selected object in the F/hierarchy to make the scene focus hit the object.

Ctl+alt+f moving objects to the field of view focus gameobject-move to view

Ctl+shift+f moving object to field of view gameobject-align with view

Gameobject-align Wiew to Selected moving the field of view to the point of the object

Slide the mouse wheel to pull the far view

ALT + left mouse button movement, 360 degree observation object

Study notes: Geek College-2. Unity3d basic Operation-scene and scene roaming

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