Summary and plan of the Three Kingdoms

Source: Internet
Author: User

The Three Kingdoms of Zhiyong are text-type online games, which are characterized by the use of Windows Standard Interface, no animation, a small number of pictures. I have been developing and operating for four years: the gross income in the first year is close to 0, the net income in the second year is close to 0, the net income in the third year is about 2000 yuan per month, and the net income in the fourth year is about 5000 yuan per month. In the fourth year, I found a lot of lack of knowledge, so I went out to work, work, learn, and use my spare time to maintain the smart and Brave Three Kingdoms. I plan to start my business two years later.
The entire project can be divided into three phases: hard work, summary and preparation, and outlook. Three years of hard work: 20100901 to 20140211. At this stage, the game was developed and operated. The brutal market competition forced me to think about how to survive every day, and I had no time to think about it. From 2010, the survival rate of such games was lower than 10%. Summary: The preparation phase is from 20140212 to 20160422. During this period, I am working, so there is basically no economic pressure. This allows me to calm down, summarize gains and losses, supplement knowledge, and form a team. Future Prospects: it is estimated that the project will start from 20160423 and end successfully.
The hard-working phase can be divided into four sub-stages: imitation, communication, perfection, and confusion. At first, I did not know which functions are required. I added some functions to my competitors. After learning the main functions, the effect was very small, so I repeatedly communicated with hard core players and listened to their suggestions for modification. During communication with them, I formed a set of game theories recognized by my players. Under the guidance of this theory, I have comprehensively improved the game. I am confused during the process of improvement. It is too difficult to implement many valuable functions, mainly because there is no team division and lack of knowledge. After careful consideration, I went out to work and study.
After summing up, I found three areas for improvement, one worth keeping. The areas to be improved are: 1. Insufficient funds. 2. No Team division. 3. Some knowledge is lacking. What is worth keeping is: Appropriate encapsulation. Next we will analyze in detail how to improve these three questions. 1. There are two solutions to insufficient funds: a. Use the idle funds during working hours to manage money in the bank and build trust with the bank. In this way, the bank will lend and increase the credit card quota in the future, it is much more convenient. The experience of the game giant blizzard proves that credit cards are the most effective means to save the trouble. B. Build a small and refined team to attract investment. There are more people with dreams than those who are willing to fulfill their dreams. Therefore, refined teams are more likely to attract investors than just saying something. 2. Team Composition: core team, auxiliary team, part-time job, and outsourcing. The core team and auxiliary team are employees of the team, and part-time and outsourcing are not employees of the team. What is the difference between the core team and the auxiliary team. (1) The core team provides regular and targeted training. The secondary team only provides regular training. I will check the work of the core team and conduct targeted training based on their actual performance and talent. (2) The division of labor among core teams is more meticulous. The difference between part-time and outsourcing is that the former is charged by time, and the latter is charged by effect. To avoid inefficiency of part-time employees, you can only find people who have established trust. 3. Lack of knowledge. At present, BCG and STL have been supplemented. Boost, Architecture Design supplement, system analysis, and project management plan supplement.
Ideally, I am a core team member (responsible for architecture design, outline design, and logic layer encoding) and a C ++ client interface programmer. Auxiliary team: One PHP programmer and one test engineer. Part-time job: C ++ data layer programmer, planning, customer service. Outsourcing: Art. For me, part-time employees mainly come from two aspects: (a) former colleagues. (B) Students attending online courses.

Summary and plan of the Three Kingdoms

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