Summary of iPhone game development technology in November 21

Source: Internet
Author: User
Summary of iPhone game development technology in November 21

 

In the morning, I blinked more than 10 o'clock. I planned to watch OpenGL in the morning and hold on to my feet. But there are still clothes to be washed, grass and grass to wash the clothes. It's over 12 o'clock, and the meal hasn't eaten yet. On the road, I had something to eat and rushed to the venue. There was a problem with the route. I switched to the subway one more time, and I am actually a blind Road. After a good route, the subway station will turn. After arriving at the downstairs of the venue, the main entrance was not found. The elevator could not be found for half a day and it was several times in and out. Finally got onto the freight elevator. It's a pity that it's almost half past two, and the very important general contract that started didn't catch up... Depressed. Let's talk about how it feels. First, I declare that I am not getting started with iPhone development...
Schedule:
PM-PM
-Topic: iPhone game development technology Overview
-Speaker: Chen Yu

Fail to catch up. I will try again...

14: 30 :-
-Topic: cocos2d two-dimensional game development framework
-Speaker: Xu Xiaoyu (from ifun studio ).

From this point on, cocos2d is an open-source framework for 2D game development. You need to download and install the SDK and provide some class libraries and function APIs. Writing looks easy to use and requires no need to write a lot of OpenGL. Mr. Xu spoke very well, and added a demo of his work, combining theory with practice. According to the results of the on-site investigation, I have seen that there are not many developers who use cocos2d for game development. It seems that there are many apps and enthusiasts, maybe there is still andriod.

 

AM:-AM
Rest

PM-PM
-Topic: Introduction to the unity 3D game development engine
-Speaker: Liang Weiguo (from 108 km ).

 

Mr. Liang is talking about the unity for iPhone part. This unity can be run and developed on multiple platforms. I was surprised that windows, Mac, and iPhone support Wii. Unity is an ide-based development tool. It is very simple to develop and add models.CodeAnd attribute operations. Physical Properties, rigidity, etc., just click the mouse to set. I am even more excited that this actually supports C #, and there is another kind of Js for coding. Because I am mostly engaged in C # and I have written a little about JS, this IDE is also easy to use.

 

PM-PM
-Topic: How to Use unity to build an Interactive Scenario (this is a hands-on lecture. you can install unity in advance)
-Speaker: Xiaoke (Network Name: four cents)

 

Xiaoke spoke very well, because Mr. Ke is omnipotent. From unity, JS scripts, 3 DMAX, PS, on-site demonstration, plotting, modeling, designing models from 3dmax, exporting, importing to unity, JS script operations, PS processing images, etc, the demo of touch is wonderful.

 

To sum up today's experience, we haven't had a month since we got in touch, and many of them have been installing hardware devices and black apple. Then I started to write a small demo based on the book learning app. Today I am able to hear the introduction of several masters, and I feel very rewarding. If I don't go today, I may not have the chance to access unity or game development this year. I am very grateful to some of my predecessors for sharing this article. It is also a good thing to get to know the current market situation and meet friends with mutual interests. Haha. No worries. The first time I saw a lot of MAC friends gather together, I will also buy one when I have the App Store revenue. Haha O (∩ _ ∩) o...

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