This article is a computer category of quality recommendations >>>>"Swift game development Case Combat"
The first swift game development book in China systematically explains the fundamentals and key technologies of Swift game development
Editorial recommendations
* The first swift game development book in China, systematically explains the basic knowledge and key technologies of Swift game development;
* detailed the development process of 5 games, such as memory pairing, Space Invaders, Simon Memories, mini golf, Galactic Wars. These projects will help readers to better understand the way and process of iOS project development,
* combined with the case, focusing on graphics, audio and interaction with the game closely related to the knowledge to do a key analysis, and finally also explain in detail the use of Spritekit;
* a comprehensive introduction to the actual development of Apple application all aspects, The content includes environment building, binding Apple account, game application development, application release. Through the complete process, to help readers to better grasp the development process
Content Introduction
book is the first swift game development book in China. This book is a comprehensive and systematic explanation of the basic knowledge and key technologies of swift game development, which focuses on the development of 5 game project cases for the readers to drill. At the same time, the book also provides the full source code of these game cases for readers to learn and study.
A total of 11 chapters in this book. The 1th to 4th chapter mainly introduces the building of development environment, account binding, the use of simulator, the basic knowledge of real machine test and swift programming. The 5th to 11th chapter focuses on the game case, explaining the development process of memory pairing, Space Invaders, Simon Memory games, mini golf and Galaxy Wars 5 game projects, and the release of the application. During the course, the key technology of game development is carefully explained. These technologies include image rendering, game engines, audio engines, user interactions, Sprite kit, sensor applications, and app launches.
This book covers a wide range, from basic operation to game development of key technology, and then to the game project case, almost involved in the Swift ios game development of all aspects of important knowledge. This book is not only suitable for game development enthusiasts and game developers to read the first line of programmers, but also suitable for swift beginners and iOS developers.
As a translator
Liu Yuanyuan software engineer. He is currently working in a mobile project department of a well-known IT company as an iOS development technology researcher. Specializes in mobile development technologies such as iOS and has long been engaged in research on new technologies and wearable devices for iOS. has been involved in the development of several mobile projects, has accumulated rich experience in development. Published "Swift Getting started very simple" and "Swift game development Case Combat" and other books.
Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced.
Swift game development Case--Interactive publishing network