[Swimming] The role of water (Ti studio secret article)

Source: Internet
Author: User
Author: Antarctic bear

How much does your water actually play a major role?

Most gamers suspect that their legs are not enough to speed up. However, since it is obvious how much water can push the body forward, no one of them dared to place the bet: no more water exercise. In addition, the fastest game players in each group or team are usually the fastest in using water logging exercises. So what do they know?
In fact, water does contribute to the driving force, but it is not what most of us think. I feel that most people vaguely think they need better water, because:
1. If my arm can make the body move forward at a rate of 4 feet per second and my leg can reach 2 feet per second, it can push up to 6 feet per second.
2. If I really work very hard to practice the water training course, I will be able to get an "out-of-stock motor", for example, 40 hp. If I am not well trained, it will be about 20 HP.
However, it is not necessarily successful in that way. Of course, when you use a water plate exercise, you can have a boost, sometimes a great boost. The world's fastest gamer can use a water board to draw water at a speed of 100 yards per minute or even faster. However, none of these tell us how much it will help to complete the swimming, nor how much energy it will bring about.
Fifty years ago, daokkkongserman, a legendary coach at the University of danale, designed a device to truly measure how much water contributes to the driving force. He invented a device to draw a gamer in the same direction as the move-in and slide, and to test the conditions of fetch water and not fetch water at different speeds. The tension of the rope is calculated to be greater, the same, or smaller when the water is loaded than when the water is slides separately.
In only one case, the tension on the rope is reduced, that is, when the water is pulled at low speed, and the game hands use their best effort to fetch water. But as long as the speed exceeds 5 feet per second (100 yards per minute), no contribution will be made to fetch water. In some cases, it may even generate resistance!
Kanserman explained the result in a metaphor from a car. 'Imagine, 'he said. 'The front and rear wheels are independently driven. If the front wheel speed is 30 miles per hour, and the rear wheel speed is 20 miles per hour, the actual speed of the car is not 50 miles per hour, but less than 30 miles per hour, as the rear wheel produces resistance. 'He believes that the situation is similar when swimming. When a gamer has a fast front body and has to emphasize less efficient water fetch, in fact, Water Consumes Energy and creates resistance. The more water you fetch, the slower the speed.
The energy consumption of water has also been measured. In the past 30 years, several different studies have measured the oxygen consumption of competitive players when they just use their hands to draw water, use only their legs to fetch water, and complete swimming. Each study shows that, at a certain speed, the use of water can greatly increase the energy consumption. One study showed that when water reaches a speed of 50 yards per minute (which is a relatively moderate speed for any contestant, oxygen Consumption is four times faster than just hand-drawn water.
The obvious conclusion is: water can increase the appropriate impetus for effective water draw, but if the water is too stressed, it will also increase considerable resistance and greatly increase the overall energy consumption of swimming. Therefore, you should do your best to maximize the benefits of water and minimize its consumption.
Fetch water for efficiency, not for speed
"Good", you may say, "since the role of water is to consume energy and generate resistance, why are we still using water ?" Of course, this is not all about water. An effective water can improve your water planning. In fact, it is also one of the factors of the power chain. It can produce the same thing as the power.
To better understand this, you can imagine that a baseball pitcher binds his leg to throw the ball, or Venus Williams won't let her go forward when receiving the serve, or you can wrap your legs tightly to the swing.
The key is to allow your legs to exercise in the most natural and efficient way to avoid unnecessary actions. An effective, accurate pace of water can make the entire action of the power chain more powerful, and only a little bit of energy is required. Don't believe it? To perform a test. Standing apart from your feet is slightly wider than your hips, your arm is relaxed, and the surrounding space is enough for you to rotate freely. Keep your feet close to the ground, rotate your body to the left and right, and let your arm swing freely. You can feel that the relatively stiff and fixed legs stop your movements and become nervous from your knees to your hips.
Repeat this action now, but when you rotate, you are allowed to leave your heel. You can find that, after eliminating constraints and tension, you can freely rotate 30 degrees in each direction.
The last time you repeat this experiment, you can now put a little effort on the foot behind the rotation-when you naturally feel the need for this. While you can combine the slight force correctly with the body rotation, you can feel that your rotation is faster and more powerful.
Before you get bored, just for fun, you try to quickly pat the ground with your feet while spinning. What happened? That's right, your coordination and efficiency are declining, and your movement degrades to an undisciplined mess. Uncoordinated leg movements always disrupt the pace and drive-something you can get when your hands and legs work together to move forward.
The above precisely shows what happens when effective water and strong body rotation reach coordination, whether it is a long axis or a short axis. It also shows what an ineffective water can bring-no matter how powerful the water has become through long-term exercises. Ineffective water fetch only helps generate resistance and energy consumption, without contributing to speed and driving force. Of course, it can also make you feel tired more quickly. For gamers who do not have a good balance, they feel their legs are sinking, so they shake their legs more quickly. This uncoordinated water not only makes it impossible to improve the balance in the water, it also destroys the rotation of any smooth body fluid. Of course this will not happen for a gamer who really has a balance, because they can freely fetch water and move. When they fetch water, they will find the best sports pattern to better coordinate the body's movements.
In the first example above (with your feet moving close to the ground), it is equivalent to making no water at all for your players (or having a float on your legs ). Fixed legs increase tension or torsion, leading to body rotation obstruction and muscle tension, which is equivalent to useless work. The example of freely moving a heel is equivalent to a natural, no-burning 2-time fetch of water, which coordinates and rotates with the body. This kind of water is effortless, even subconscious, and the best choice for long distance swimming or physical exercise for most people. In the third example, you need to add a precisely synchronized toe point to your body rotation, which is equivalent to adding a hit on two strong shoes. When you increase the right and moderate power at the right time, you can feel that your hips have gained a greater boost. If you imagine that you can link the upper limbs to the body rotation, the increased hip thrust will eventually become more powerful.
But the most important thing is that you first set up the perfect rhythm of two legs to fetch water, and then you can try to feel where to add additional hits, it's as simple as standing in the middle of the room spinning your body freely.

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