Teach you to insert a model brush in ZBrush

Source: Internet
Author: User

This article explains how to insert a model brush in ZBrush using techniques and specifications, when inserting a model using the Insertmesh brush, the user must know that a series of problems, such as a Polymesh object with no subdivision level, can be used to change the position of the inserted model.

  

Insertmesh: Inserting a model brush

(1) Premise: You must use a Polymesh object without subdivision level to insert the model with the Insertmest brush.

(2) Usage: Press the left mouse button on the model and drag to create a new model and change the size, release the left mouse button, automatically generate mask to cover the original model. This is the ability to transform or otherwise edit the newly inserted model. Menu Brush>modifiers You can choose to change the inserted model. Holding down the CTRL key with the left mouse button to drag two times in the space will make the inserted model merge with the original model.

(3) Change the position of the inserted model: Drag out the new model after the left button, press the space bar, while moving the mouse to change the position of the new model, determine the first release the space bar and then release the left mouse button.

Activate Tool>polygroups>auto Groups, after automatic mask cancellation, you can automatically split the polygon group. Then, when you move, rotate, or scale any of the transform tools to activate, hold down the CTRL key while clicking on the inserted model mask to hide the other Polygon group objects.

Brush>auto Masking>mask by Polygroups, adjusted to 100, can be based on the multi-deformation group automatically generated Mask, any brush will only affect the first edited multi-deformation group of objects.

(4) The transformation operation after inserting the mesh object:

After dragging the object, the mouse moves toward the starting point, and the inserted model becomes thinner.

Press and hold the SHIFT key while dragging to scale.

By holding down the ALT key while moving the mouse up and down, you can stretch the inserted model for digging through objects.

(5) Precautions:

Inserting a model does not generate a new subtool.

Holding down the ALT key to insert the model will knock out the original model.

When the translucent display is turned on, the original model is half-transparent and the inserted model entity is displayed.

It is important to insert the pivot point position of the model, preferably set beforehand.

More ZBrush Tutorials: http://www.zbrushcn.com/support.html

Teach you to insert a model brush in ZBrush

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