Team Project: The concept of roller coaster games

Source: Internet
Author: User
ArticleDirectory
  • Feature Overview
Feature Overview
  • The scenario is displayed in 3D format (it can be made into pseudo 3D, that is, only the southwest, northwest, northeast, and Southeast perspectives)
    You can use DirectX or OpenGL to implement real 3D, or use Silverlight to implement pseudo 3D.
  • Players can freely: 1. Design a roller coaster track, 2. Set the physical properties of the roller coaster
    The entire virtual world includes: 1. Tracks (powered and unpowered, roller coasters available) 2. Brackets 3. decorations (plants, sculptures, etc.) 4. roller coasters
    Track is divided into: 1. Straight Track (Adjustable Length, divided into dynamic and non-dynamic) 2. Arc track (adjustable radius and normal direction offset, no power)
    For the sake of simplicity, the bracket is currently vertical and is assumed to be very strong.
  • The system can: 1. Simulate the operation of the roller coaster 2. display the motion of the roller coaster in real time 3. Provide the places where security accidents may occur and the pleasure of tourists based on physical data
    We can simulate the operation of roller coasters by modeling various elements in the game and analyzing their forces.
    Possible security incidents include: 1. Areas with too much Rail Pressure 2. locations that cause roller coasters to stall 3. Areas with too much pressure on tourists
    The tourist pleasure level can be measured from these aspects: 1. The speed of the roller coaster 2. The bending degree of the track 3. The degree of upside down 4. The amount of pressure

Simple idea, Pat ~

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