Thai Lesson Online: HTC Vive Basics Primer based on Unity3d engine

Source: Internet
Author: User


  • Task 1: Follow the public number to download this video tutorial

  • Task 2:01-Overview 07:08
  • Task 3:02-HTC The installation of the VIVE device 08:33
  • Task 4:03-Download Steam and STEAMVR 03:05
  • Task 5:04-use steam VR to debug your device 14:40
  • Task 6:05-Download Unity3d 03:24
  • Task 7:06-Configure the Unity VR development environment 09:43
  • Task 8:07-steam Basic use of VR plugin 20:25
  • Initial experience of task 9:08-VR development 07:15
  • . NET God teacher gave me literacy, from a little touch to now follow the inside of the things do a do not write code on the small game brick, increase their self-confidence, thank the teacher.
  • Summing up, this course is about the installation of the stream platform, stream VR plugin download and use https://i.cnblogs.com/Files.aspx,
  • The focus should be on the use of plugins.
  • The 1th is how to make Maincamera into a VR camera (when you have a project to change directly to VR, you can directly change into a VR camera)
  • General camera Change VR camera:

    1. Turn on normal camera reset location, add script steam VR

    2. Add Gameobject (self-naming total) below to continue adding gameobject (self-naming left), the first GM to add a script Stema Vr-treacked (object) (Note: Tracking objects) changes the index to none. Add a script to the second GM steam Vr-reader model, modify shader to specify shader, modify to standard, Copy the first GM (self-naming right).

    3. Go back to main camera to add a script Steam Vr-controller Manager (Management Controller) assigns (left and right GM) to right.

    To add a play area:

    1. Add the script in main camera steam vr-play area. Add complete, the required parameters to modify themselves

    Standing mode:

    1. Open [Camerarig] and locate [steam VR] To change the tracking option on the script steam Vr-reader tracking space mode to the first stand-up mode tracking Universe stated.

    2. Turn on the Steam VR device settings, rerun the room settings, select Stand mode, the head will be visible to the base station, next, calibrate the center point, the head is aligned to the screen. Calibrate the ground and place your head on the table. Complete. Standing mode requires the y-axis to lift up some.

Figure:

Second focus: Familiarity and use of these scripts

First experience: Make a brick game with the plugin's testthow scene, fun.

It recalls the Boxcollider (collision body), the mass Weili in Rigidebody (rigid body)

Next, develop a combat shooting block.

Thai Lesson Online: HTC Vive Basics Primer based on Unity3d engine

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