The best plug-ins in Unity

Source: Internet
Author: User

Tag: Cal shader requires jpg One repo for eye final

Unity Development is the best place to have a variety of powerful plug-ins, which plug-ins to make everyone more effective, stable and powerful worthy of recommendation to learn and start? After Unity5.0, what plugins do you use to make UI and UI animations, UI effects? Or is there any good plug-in recommendation? About special effects production, what good is the use of plug-in experience? 52VR only according to the point of view of the multiplier, according to the member feedback to select 10 Large plug-ins for everyone to discuss.

Top Ten recommended plugins:  1. Mesh Baker

Large-scale mesh is often used in the development of the project, causing the draw call to be too high. Mesh Baker plays the role of the grid roaster, which works by merging meshes and materials to reduce the rendered draw call.

2, simplelod

More suitable for large-scale scene production and development. When dealing with multi-person online projects (such as MMO games), our previous optimization approach was to minimize draw call and reduce rendering consumption, using low-level LOD in the distance, and switching the appropriate LOD at Run-time, depending on the camera distance, So that in the case of limited mobile phone performance, as far as possible to render more characters, to achieve better results.

And Simplelod just can meet this point, in addition to the same mesh baker has the network merge, Atlas baking and other functions, it can also provide mesh simplification (mesh baker does not provide), and the dynamic skinning mesh is very well supported. The plug-in can be used in both Run-time and editor, while opening the source code, we can make changes according to the actual situation of the project.

3, MTE (Mesh terrain editor) Terrain Editor
Model-based Terrain transformation, editing tools.

4, Fairygui

A game most of the work is made in the UI. Whether Ngui, or Ugui, is just a basic UI authoring tool that requires programmers to participate throughout the process, and many functions can only be done by writing code, which is very unfriendly.
Fairygui is a separate unity UI system that differs from Ngui and Ugui, and his greatest feature is the ability to provide an art-friendly UI editor that does most of the UI authoring needs without coding. Use Fairygui to bring Unity's UI production into the standardization era. The Fairygui editor is very easy to use, it is pure 2D operation, do not need to understand the camera, mesh and other complex 3D concepts. The Fairygui Editor also provides an SDK that supports Starling/egret/laya, which means that using Fairygui can enable your UI assets and UI skills to migrate at 0 cost on the 3D mainstream engine, page tour mainstream engine, H5 mainstream engine.

With Fairygui, it addresses many of the pain points of Unity's UI, such as multi-language support, visual editing UI animations, mixed graphics (including text and animation), virtual lists (with a large number of lists), looping lists, pixel-level click Detection, 3D UI,VR UI (easy to make surface UI), built-in gesture library, with the ability to automatically generate code.

The use of Fairygui can greatly provide unity UI productivity and ease the burden on programmers, as well as cost savings for the enterprise.

5, Qhierarchy
You manage a scene with thousands of objects, click on a single object, turn off its display, or modify its static way is the nightmare, with qherarchy words, a little click on the small eyes close is good, for me is the necessary plugin, and can easily find whether the object has attach Script, and whether the scripts are error-prone.
I know a lot of people are using Hierachy2, that function and Qhierarchy similar, but at that time in the unity4-5 version of the upgrade inside a lot of bugs, and features I feel a bit too complex, but not as cheap and easy to use Qhierachy

6. Haste Pro
Unity within the everything, scenes and things to death, resource chaos to want to jump, to find a specific object or component feel the whole person is not good, at this time using the plug-in charm, unknowingly bought a genuine.

   7, Asset Hunter
Ah, Xiba, the art of the bastard stuffed 5,000 material balls in the asset!! , the basic is useless!! Select the material when it pops up to full screen!! How to Break!
With asset Hunter easy to tell if the scene is used to this asset, one click Delete, the world restored the peace
A bit like the Build Report Tool function, most of the asset hunter use more Promptitude

  8, Legacy 2 PBR
Unity4 Project upgrade to unity5, material or that old flavor .... Do you change,,, at this time Legacy 2 PBR a key to save you

The other is not every project need to use, animation with default, special utility default is good, (can buy a few filters) some things such as Finalk shaderforge,a* Project,camera director and so on and so on and so on are very good, But those plug-ins play a lot of time, not the project need not into the pit, not to mention these things any one is enough to write a long article to analyze and praise.

9. Advanced Playerprefs Window
    • Used to manage playerprefs data, which is very useful

    10, XffectAwesome special effects plugin xffect,This plugin is made with reference to the Ogre particle system. Xffect Editor Pro is a high-level special effect editing plugin applied to unity and can be used to create a variety of advanced effects. requires unity 4.3.3 or later. The new particle system, including more than 70 high-quality examples, gives you amazing game results!

Reprinted from: http://www.52vr.com/article-581-1.html

The best plug-ins in Unity

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