Ccaction movement did not realize elliptical motion or circular motion, so in the Internet to find a lot of related posts, there is a cccircleby can achieve circular motion, but when using ccrepeatforever cycle motion, always will be stuck, So on the Internet to find an example of the implementation of elliptical motion, when the long and short half of the axis is equal, is the circular motion, this cycle is not card.
#include ". /actions/ccactioninterval.h " //include System Delay class action header file
#define PI 3.14159
typedef struct _lrtuoyuanconfig{
Ccpoint centerposition; //center point coordinates
float alength; //long half shaft
float clength; //oval C length, i.e. half focal length
}lrtuoyuanconfig;
Class __declspec (dllexport) lrtuoyuanby:public Ccactioninterval
{
Public
BOOL Initwithduration (float F, const lrtuoyuanconfig& C);
virtual void update (float time);
Public
Static lrtuoyuanby* actionwithduration (float t, const lrtuoyuanconfig& C);
Static inline float Tuoyuanxat (float A, float bx, float c, float t)
{
Return-a*cos (2*pi*t) +a;
}
Static inline float Tuoyuanyat (float A, float by, float C, float t)
{
Float B = sqrt (POWF (a,2)-POWF (c,2));
Return B*sin (2*pi*t);
}
Protected
Lrtuoyuanconfig M_sconfig;
Ccpoint m_startposition;
Ccpoint s_startposition;
};
The implementation file is:
lrtuoyuanby* lrtuoyuanby::actionwithduration (float t, const lrtuoyuanconfig& C)
{
lrtuoyuanby* Ptuoyuanby = new Lrtuoyuanby ();
Ptuoyuanby->initwithduration (T,C);
Ptuoyuanby->autorelease ();
return Ptuoyuanby;
}
BOOL Lrtuoyuanby::initwithduration (float T, const lrtuoyuanconfig& C)
{
if (Ccactioninterval::initwithduration (t))
{
M_sconfig = C;
return true;
}
return false;
}
void Lrtuoyuanby::update (float time)
{
if (m_ptarget)
{
Ccpoint s_startposition = m_sconfig.centerposition; //center point coordinates
float a = m_sconfig.alength;
float bx = m_sconfig.centerposition.x;
float by = M_SCONFIG.CENTERPOSITION.Y;
float C = m_sconfig.clength;
float x = Tuoyuanxat (A, BX, C, time); //Call the previous coordinate calculation function to calculate the coordinate value
Float y = Tuoyuanyat (A, by, c, time);
M_ptarget-SetPosition (Ccpadd (S_startposition, CCP (x-a, y))); //Because we draw the computed ellipse centered on the origin, we have to add the original set center point coordinates
}
}
See below how to use
First define a Lrtuoyuanconfig
Lrtuoyuanconfig config;
Config.centerposition = CCP (240,160);
config.alength = 100;
Config.clength = 60;
Sprite--Runaction (Ccrepeatforever::create (lrtuoyuanby::actionwithduration (1.0f, config));
This allows the elf to achieve infinite elliptical motion.
When clength = 0 o'clock, it is a circular motion.
The cocos2d-x2.2 realizes elliptical motion, the parameters are the center point coordinates and the long half axis, the short half axis