Bottom line: Let the player get a more realistic immersive experience faster and more comfortably .
Faster, more comfortable, refers to the relationship between the player and the device, such as: The player picked up the cardboard from the table, you can quickly wear it on the head, the player does not need to adjust that can feel comfortable, cardboard with a voice to indicate the player's head, two eyes straight ahead, waiting for the player to confirm, Once the player confirms, the cardboard starts to adjust automatically to provide the player with the best imaging results. In this way, it takes only a few seconds from the player to pick up the cardboard to get the most comfortable wearable experience and the best imaging results.
More real, refers to the player's experience in the game, the ultimate goal is to let the player wear cardboard, from the auditory, visual, taste, touch, smell into the virtual world, players can use their limbs to do things in the virtual world, and their response, Make the player feel like they are in the real world.
Using the current technology, the approach to achieving this goal is as follows:
1, cardboard the use of virtual world Data information control output equipment, a variety of output devices, acting on the different senses of people, so that people produce a sense of reality;
2, the player with a variety of input devices, the information communicated to cardboard, combined with the relevant applications in cardboard in order to achieve the role of things in the virtual world;
The development direction of cardboard