The difficulty of porting the gbasimulator on E2...

Source: Internet
Author: User

Finally, I am determined to write the GBA simulator... After modifying the half-done code, the source code of the OOP simulator is finally compiled, but it cannot be run on the machine. The source code uses a very strange way to process system response: take the initiative to call the system for processing, without thread ...... That's strange. Is it all written in the simulator?

In short, there is a problem with this method running on E2, so I thought, at least I want to get the value in the buffer to verify whether the simulator is actually running. So I added the write file to the conversion function, written it into a series of files, and then wrote a simple function to read and write the screen ...... But what I didn't think of was ...... An error occurred while displaying the data ???

I am totally depressed.

After carefully looking at qdirectpainter, we found that the screen of e680 is 16 bits, while the screen of E2 is 18 bits. The buffer retrieved by qdirectpainter uses three bits to describe a pixel on the screen ...... FT ......

It seems that the expected progress is impossible ...... It is estimated that at least two months will be spent on this ......

By the way, the sound cannot come out ...... Very depressed ...... There are too many things to solve ......

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