Ngui UI occlusion when adding particle effects
Because the render order column of the particle system defaults to 3000, and the Ngui render order defaults to 3000, the GUI renders in a higher order than 3000 when there are nested panels, or when depth a higher panel.
The solution is:
1. Modify the default Renderqueue in the UIPanel script in Ngui, adjust to less than 3000 so that the particle effects are not obscured, and when some windows need to be displayed on the effects, adjust the renderer q option in the inspector to start at, Value of 3000 or more, you can resolve
2. Use a different camera to display the effects. However, it is not very well controlled when the UI window switches between each other.
3. Modify the Rendererqueue value in the shader of the particle effect.
RELATED Links: http://m.blog.csdn.net/blog/yxriyin/44037673
The display of special effects (particles) in Unity NGUI