I've always used the analog depth effect as a late-stage effort, not only does he need extremely skilled technology, but also a great deal of patience, which requires you to adjust one pixel to one pixel for a perfect effect, and you need a lot of photographic experience to know how to simulate the depth of the machine to get the best results. Also need a variety of plug-in support, such as using filters to pull out the high light hair, in short, this is difficult later.
First show you a few pictures, whether you have achieved the desired effect?
Effect demonstration
And in this later stage, and divided into several levels, portrait belongs to the higher level.
The first layer: Total Coke out of the virtual
Total Coke out of the virtual
This simplest, only need to plug the filter one step can be in place.
Second layer: Gradual blur
Gradient Blur
This kind of virtualization needs to find a linear gradient, and then virtual.
Third layer: Portrait of one-sided virtual
This is what I am talking about the post-processing of two layers of portrait, just pull out the main body, and then the background of the virtual. It's not an example.
Layer Fourth: Portrait linear Virtualization
This is a more common form of the virtual.
Linear blur of Portrait
This kind of portrait wants to pull out the person first, then make a linear gradient. Linear gradient The filter I'm talking about here will have.
There are several levels in the portrait linear deficiency:
1. Single
A person's relatively better to pull the map, two people you must pay attention to the gap between two people, must not be omitted, otherwise the effect will be very false.
2. Two people
Two people will be more difficult, one is to pull the figure is large, but two of people between the gap to be dug out.
3. Hair
Pull hair is to pull the map of the necessary learning skills, very test pull figure skill, if the character's hair with high light, must be pulled out, otherwise the effect is very false, this depends on your skill.
4. Hollow Object
For example, the top of the second picture shown above, this is not very difficult, but be very careful.
Fifth layer: Portrait nonlinear virtual
This is the highest level of analog depth I know at the moment. It takes me about 1 hours to make a perfect non-linear diagram, because it's not just a test of technology, it's a test of the lens, what's a non-linear diagram? I'll show you a picture and I'll see.
The nonlinear virtual of portrait
As for the way to do this diagram, I tell the basic method, that is, multiple layers of the method to deal with, the specific process you do not need to know, you are willing to spend one hours to do such a picture, rather than buy a big aperture to shoot. This kind of diagram is completely boring when practicing technology, not much practical value.
Finally, the simulation of the depth of the plug-in bar, I have recommended before: Alien SKIN bokeh 2 inside the setting is very simple, we have a look at the understanding. Finally, if you are not very busy, do not easily simulate the depth of the scene, it is too time-consuming.
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