The era of Pan-entertainment: new forms of entertainment are becoming mainstream

Source: Internet
Author: User

With the development of economy, culture, science and technology and other factors in different times, the user groups in different times also have great difference in entertainment mode.


For example, in the 80 's, the user community in the entertainment choice, because of these objective factors, so as not to choose more than the current social situation of entertainment, such as the smash hit, Tape (music), handwritten lyrics and Big star posters and other entertainment, it is rightfully become the mainstream of this era. Then, when the time came into the generation, people found that this group and Gen Y, they have more choices in the leisure and entertainment way, in which the animation, trend, two elements and so on the characteristics of the era has become a prominent identity of this group. After the emergence of the 00 group, the whole aspect of the development of science and technology, trends and fashion, personality and other integrated elements of a diversified style characteristics.


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Technology has become a new type of entertainment, which is almost unexpected for all groups of users, but the real truth is that technology is not only a new form of entertainment, but also a new trend that is expected to lead in the future.


1. Changes in the entertainment style of young users


China's youth groups have a great demand for entertainment, but they are constrained by the objective factors of different eras, and thus lead to the different forms of entertainment in each era. In the already grown-up Gen Y, the traditional way of thinking entertainment is one of the important typical, and the user group because connected to the Internet, so in the entertainment way compared to the Gen Y Group has made a breakthrough. After 00, as a new generation in the era, their diversified needs and choices of entertainment are more expressive of the characteristics of this group's entertainment style.


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Gen Y group in youth almost all have the growth experience of red and white machine, when the arcade of the youth Arcade is the witness of this group, then they quickly grew up in the trend of the times to assume the social role. In the Gen Y group, they did not feel too avant-garde and advanced entertainment, for the growth of this group, this is their helpless regret. Compared with the Gen Y group, they have more entertainment, the Internet and the invasion of the culture of the trend has led them to start at the forefront of social progress, which after the 00 group in a comprehensive embrace of technology and entertainment in the form of a good foundation.


Because the times to boost the 00 after the group grew up in the process, more and more convenient way of scientific and technological development, so that the entertainment mode of this era has a fundamental change, the direct embodiment of this change is the young user groups in the entertainment mode of diversification, diversification characteristics.


2, technology-driven new entertainment mode trend


00 of the user community will no longer touch the red and white machine, tape music and other groups belonging to another group of things, because they live in the era is a science and technology is changing the way of experience and entertainment era.


For example, the latest new era of pan-entertainment mode deepub, for such a new user group to provide glasses 3D, hi-fi, micro-cinema, VR, 3D Internet cafes, such as the forefront of cool technology services, its flagship small team gathering, trendy board games and film surrounding products and other needs and services, Allows users to be satisfied on the Deepub platform. Simply put, users can enjoy the latest technology and smart device Entertainment in the Deepub platform, and with the corresponding leisure and entertainment services, users can not only experience the trendy cool Smart entertainment products, but also in the leisure services have a complete facilities and experience program.


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Compared with other times of entertainment, this kind of entertainment is characterized by scientific and technological features, intelligent equipment, in addition to the current Pan-entertainment era of new ways, but also to promote the development of the trend of the Times responsibility. Because in this new type of entertainment, collaboration among team members (such as multiplayer games) and the spread of technological trends in the promotion and popularization of this new form of entertainment, such as VR games, is what is urgently needed to be done in the industry, The prevalence of this new form of entertainment undoubtedly indirectly contributed to the development of this task.


3, new entertainment mode to connect the needs of the Times


The main factor of the entertainment platform represented by Deepub as a new type of entertainment is that this new type of entertainment is more experienced and quality than other entertainment methods. In other ways of entertainment, the lack of details of the experience of entertainment is simply to consume the user's time, in addition to not give users an alternative experience and feelings. However, this new type of entertainment is due to the combination of technology and trend factors, and in the details of the full consideration (such as entertainment area with internet cafes and other facilities), so can give users a new experience and feelings. In addition, this new style of entertainment has a positive role in promoting the development of science and technology, intelligent equipment development trend and other fields.


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The value of this new form of entertainment is to revolutionize past traditional forms of entertainment and give young users a new entertainment experience.


In addition, through the entertainment way for the link to build new technology, smart devices connected users and industrial development process, this way more industrial significance. For example, the popularization of VR games and the development process is a regular process, but with the deepub in the promotion of VR games in the ordinary user's entertainment embodiment, the public's understanding of VR phenomenon and technology will undoubtedly take a new height. This situation in the provision of better entertainment experience, but also promote the industrial development and change, its connecting users and the development of the Times, but it is another value embodiment of this entertainment mode.


For the current new type of human, the innovative experience brought by this diversified entertainment is ahead of the times, but also in the future, it is expected to take a new journey and peak, and even lead the whole entertainment way to complete new innovations, which is now becoming a mainstream way.


Finish


Zhu Yi, Science and technology from the media, well-known opinion leaders.
: Izhuyi
Public Number: Zhuyiweixin

Copyright Note: in the name of the label and the source of the circumstances, welcome to reprint this article and no payment of remuneration, nor need to obtain my consent, but remember to label the author's name and source.


The era of Pan-entertainment: new forms of entertainment are becoming mainstream

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