The problem is this: 37.5*5.5=206.08 (JS figure out is such a result, I rounded to take two decimal places) I first suspect is rounding the problem, directly with JS calculate a result is: 206.08499999999998 How can this, two numbers only one decimal number multiplied, how can more such a decimal point out. I googled it and found that it was a bug in JavaScript floating-point arithmetic. For example: 7*0.8 JavaScript figure out is: 5.6000000000000005 Some solutions have been found on the Internet, that is, the functions of some floating-point operations have been written back. Here's an excerpt of these methods for a friend who encounters the same problem:
Program code
The Division function, which is used to get the exact division result Description: JavaScript division results will be error, the two floating-point numbers are more obvious when dividing. This function returns a more precise division result. Call: Accdiv (ARG1,ARG2) Return value: Arg1 divided by Arg2 's exact result
function Accdiv (ARG1,ARG2) { var t1=0,t2=0,r1,r2; Try{t1=arg1.tostring (). Split (".") [1].length}catch (e) {} Try{t2=arg2.tostring (). Split (".") [1].length}catch (e) {} With (Math) { R1=number (Arg1.tostring (). Replace (".", "")) R2=number (Arg2.tostring (). Replace (".", "")) Return (R1/R2) *pow (10,T2-T1); } } Adding a Div method to the number type is more convenient to call. Number.prototype.div = function (ARG) { Return Accdiv (this, ARG); } multiplication function to get the exact result of the multiplication Description: JavaScript multiplication results will be error, in two floating-point numbers are more obvious when multiplying. This function returns a more accurate result of the multiplication. Call: Accmul (ARG1,ARG2) return value: Arg1 times Arg2 's exact result function Accmul (ARG1,ARG2) { var m=0,s1=arg1.tostring (), s2=arg2.tostring (); Try{m+=s1.split (".") [1].length}catch (e) {} Try{m+=s2.split (".") [1].length}catch (e) {} Return number (S1.replace (".", "")) *number (S2.replace (".", ""))/math.pow (10,m) } Adding a Mul method to the number type is more convenient to call. Number.prototype.mul = function (ARG) { Return Accmul (ARG, this); } The addition function, which is used to get the exact addition result. Description: JavaScript addition results will be error, in two floating-point number added when it is more obvious. This function returns a more precise addition result. Call: Accadd (ARG1,ARG2) return value: Arg1 plus arg2 's exact result function Accadd (ARG1,ARG2) { var r1,r2,m; Try{r1=arg1.tostring (). Split (".") [1].length}catch (e) {r1=0} Try{r2=arg2.tostring (). Split (".") [1].length}catch (e) {r2=0} M=math.pow (10,math.max (R1,R2)) Return (arg1*m+arg2*m)/M } Adding an Add method to the number type is more convenient to call. Number.prototype.add = function (ARG) { Return Accadd (Arg,this); }
It is OK to include these functions in the place you want to use and then call it to compute. For example you want to calculate: 7*0.8, then change to (7). Mul (8) Other operations are similar, you can get more accurate results.
--------------------------------------------------------------------------------------------------------------- --------------------------------------------- The above is on the Internet a JS cow on the blog reprinted, but the above mentioned only the addition, multiplication and division solutions. At this time, many people may think, with addition, subtraction is not easy. I almost let this idea suffer. The rest is not much to say, To post a subtraction code:
function Subtr (ARG1,ARG2) { var r1,r2,m,n; Try{r1=arg1.tostring (). Split (".") [1].length}catch (e) {r1=0} Try{r2=arg2.tostring (). Split (".") [1].length}catch (e) {r2=0} M=math.pow (10,math.max (R1,R2)); Last modify by Deeka Dynamic Control Precision Length N= (R1>=R2) r1:r2; Return ((arg1*m-arg2*m)/m). ToFixed (n); }
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