The rotation and revolution of the first lesson of Unity3d

Source: Internet
Author: User

1, the object Revolution, that is around a central object rotation

 Public classGongzhuan:monobehaviour { PublicGameobject Axis;//axis, used to select the center around     Public floatRotatespeed;//rotational speed//Use this for initialization    voidStart () {}//Update is called once per frame    voidUpdate () { This. Transform.            Rotatearound (Axis.transform.position, vector3.up,rotatespeed); }}

Drag the script onto the object (Gongzhuan here) and select the rotation speed around the center object (s).

2, the object rotation, that is, the center of their own rotation

 Public class Zizhuan:monobehaviour {    publicfloat rotatespeed;   rotation Speed     // use of this for initialization    void  Start () {        }         // Update is called once per frame    void Update () {        transform. Rotate (Vector3.down* rotatespeed,space.world);}    }

Drag the script onto the object (Zizhuan here) and fill in the rotation speed.

Unity3d rotation and Revolution of the first lesson

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