1, the object Revolution, that is around a central object rotation
Public classGongzhuan:monobehaviour { PublicGameobject Axis;//axis, used to select the center around Public floatRotatespeed;//rotational speed//Use this for initialization voidStart () {}//Update is called once per frame voidUpdate () { This. Transform. Rotatearound (Axis.transform.position, vector3.up,rotatespeed); }}
Drag the script onto the object (Gongzhuan here) and select the rotation speed around the center object (s).
2, the object rotation, that is, the center of their own rotation
Public class Zizhuan:monobehaviour { publicfloat rotatespeed; rotation Speed // use of this for initialization void Start () { } // Update is called once per frame void Update () { transform. Rotate (Vector3.down* rotatespeed,space.world);} }
Drag the script onto the object (Zizhuan here) and fill in the rotation speed.
Unity3d rotation and Revolution of the first lesson