The things that create bones-how to quickly create a parent-child relationship for bones

Source: Internet
Author: User

I use the max version of 2016. I think this version of the interface I still like it. Very good classification.

In 3dmax, when we create a parent-child relationship for a bone, it is often difficult to select the two bones to establish a parent-child relationship when selecting it in the view, which is often checked to the part of the body. So we can completely in the name bar (the name of the individual views of Max, not very remember, for the moment called the name bar) to drag the name of the child bone into the name of the parent bone, so that you can quickly build up a parent-child relationship. Convenient and quick.

At first I thought so. Lock the body to a non-selectable state, but I forgot how to lock the object. So......

The things that create bones-how to quickly create a parent-child relationship for bones

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