Thoughts on automatic game update tools

Source: Internet
Author: User

Online Games are automatically updated frequently, and most players complain that the download speed is too slow.
Similarly, if all the resources are downloaded from the server of the game provider, it will inevitably lead to a great waste of network resources, and it will also be a great test for enterprises to update servers and bandwidth.

As PSP technology is prevalent today, why not apply it to patchupdate?

For more information, see BT:

BT downloads are actually representative of P2P downloads. This download method is the opposite of the web method. This mode does not require servers, but is spread between the user machine and the user machine, it can also be said that each user machine is a server, pay attention to the "Everyone is equal" Download mode, each user machine while downloading files from other users, it also provides the function of downloading by other user machines. Therefore, the more users use this download method, the faster the download speed. Its working principle.

However, this method also has its disadvantages, that is, some units will block BT downloads. If this makes the game unable to be updated, it will be miserable.

If we combine the web method with PSP, this problem will be solved.
The p2sp download method is a further extension of P2P technology. It not only supports P2P technology, but also integrates originally isolated server resources and P2P resources through the multimedia retrieval database bridge, in this way, the download speed is faster, resources are more abundant at the same time, and the download stability is stronger.
This is the download principle of thunder. by integrating the resource list for multi-thread download, the server only needs to provide the resource location information.

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