Tool-maya2014 software operation details (continuous update ...) )

Source: Internet
Author: User

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Overall

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"Select All Controllers"

1. Check the general control-show-Isolate selection-View selected objects

2. Select all and create a new layer (different controllers are set to different colors to differentiate), and later just right-click the Layer-selected objects

3. Open the Script Editor, select the controller and save the script to the tool shelf and name it, and select it all at once by clicking on the Custom Script tool on the tool shelf.

(Model controller: When the W/E/R key is pressed, the displacement/rotation/scaling of the model can be controlled directly through the controller;

There is also a property controller, click on the model properties on the channel box-press and hold the W/E/R key-press the middle key to drag, control the displacement/rotation/scaling of the model, this control is more accurate, or directly change the value of the property. )

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"View Actions"

ALT + Right-drag = Zoom view, middle mouse button = Pan view, + Left drag = rotate view

Switch between wireframe/entity display of numeric key 4/5/6= model

Space = switch between different angle views

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"Object Actions"

Tool Holder

Select a good object type on the tool shelf, left-click on the view drag to create the object;

Press the DEL key after selecting the object (line wrap) to delete the object;

Delete the wrong object with CTRL + Z (note lowercase) restore;

Left Toolbox

Toolbox Shortcut: W Switches to the Move tool, E is the Rotation tool, R is the Zoom tool, and then moves the object in the x/y/z axis direction;

Show motion Track: Menu Bar-Animation-create editable motion track, and display, the white point on the track can be moved, rotated and other adjustments

Copy object: Select Object, Ctrl+d, drag animal Body (the number of objects in a single copy is too large, easy card)

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Channel box: corresponding to the controller parts of the adjustment, select an item can be the middle key adjustment, will be more accurate adjustment;

If you do not want some items to change, you can select-Right-click to lock some items (such as only want to change on a controller, other controllers do not want to change);

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The Curve editor

Click on different icons to change tangents

Select a point, you can click to change the different tangents, press the W key to move the tool, shift+ the mouse button up and down to move the point, + left key to move around;

ALT + middle Key mobile view, + right-click Zoom view;

alt+shift+ Right-click horizontal/Vertical Zoom view

F key: The whole curve is closer

Add keyframes: such as hysteresis, click on the upper left corner of the second small key, select the curve, press the middle button to add frames

Add Frame Click Small key

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"Camera Operation"

General Presets

View-camera settings-resolution gate (adjustable resolution size in render settings);

View-Select camera, the Camera channel box appears, can change the focal length, the focal length is small suitable for the vision, large suitable close range;

Focal length

View-Camera settings-safe action, all actions are in the safety box;

View-Select Camera-After the lens safety frame becomes white, you can give the camera lens K frame to follow the moving object in the animation, note that the lens K frame must be locked in its channel box, otherwise it is easy to create a lens misoperation.

[] Two keys: can restore the camera lens error operation (commonly used CTRL + Z, Ctri+y, that is, undo, redo, is to solve the general control misoperation, the lens is not valid)

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"Pat Screen"

Alt+b the entire view turns black

ctrl+shift+ space maximizes the current view (when used for large-resolution shot screen)

(The significance of shooting screen is that by watching the video file generated by the screen, check the need to modify the place "because of computer configuration and other reasons, if in Maya directly play the timeline to watch the animation, see inaccurate, not easy to modify, so to take the screen after observation")

(Drag the audio file directly (must. wav) to the timeline, which adds a sound to the animation, and a video with a sound is generated by the shot screen. )

(the. avi file generated by the screen is relatively large and can be exported to a small volume of. mov files via quick time)

Select all required frames on the timeline-play preview-play Preview options (Pat screen settings):

Typically the display size is selected from render settings, the file is saved, and the other options are basically default. (Render settings can be found in the next line of the menu bar, e.g.)

Shooting screen Options

Right number the first one for render settings

Usually only need to adjust the image size, hd720\hd1080 is the most common.

Tool-maya2014 software operation details (continuous update ...) )

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