DDA (Digital differential analyzer)
Introduced by the oblique-cut equation of straight line
For a line segment with a positive slope, if the slope is <=1, the unit x interval (δx=1) is sampled and each Y-value is calculated one at a
yk+1 = Yk + M (m is the slope determined by the initial point)
For line segments with slope >1
xk+1 = Xk + 1/m (M is the slope determined by the initial point)
The starting endpoint is on the right when "+"-"-"
#include"stdlib.h"#include"math.h"inlineintRoundConst floatA) {return int(A +0.5);}//Implement arithmetic roundingvoidLineDDA (intX0,intY0,intXEnd,intyend) { intDX = xend-x0, dy = yend-y0, steps, K; floatXincrement, yincrement, x = (float) x0, y = (float) y0; if(fabs (DX) >fabs (DY)) {Steps=fabs (DX); } Else{Steps=fabs (DY); } //Compare Slopexincrement=float(DX)/float(steps); Yincrement=float(DY)/float(steps); SetPixel (Round (x), round (y)); for(k=0; k<steps;k++) {x+=xincrement; Y+=yincrement; SetPixel (Round (x), round (y)); } //Incremental Drawing}
Bresenham Drawing Line algorithm
The Bresenham algorithm constructs the decision parameters by calculating the distance between the next theoretical point and its neighboring grid, and then uses the decision parameters to carry out the recursive plot points.
Dlower = Y-yk = m (xk+1) +b-yk
Dupper = (yk+1)-y = yk + 1–m (xk+1)-B
Decision parameter P = x (dlower-dupper) = 2 Y*xk-2 X*yk + C
The Bresenham line algorithm for |m|<1 is:
- Enter the two endpoints of the segment and store the left endpoint in (x0,y0)
- Load (X0,Y0) into the frame cache and draw the first point;
- The calculation constants x, have, 2y and 2 y-2 x, and get the first value of the decision parameters:
P0 = 2 Y-X
4. Starting with k = 0, the following tests are performed at each xk of the path along the line segment:
If pk<0, the next point to draw is (Xk+1,yk), and
pk+1 = pk+2 y
Otherwise, the next point to draw is (xk+1,yk+1), and
pk+1 = pk+2 y-2 x
5. Repeat steps 4, x-1 times
#include <stdlib.h>#include<math.h>/*Bresenham algorithm in |m|<1.0 time*/voidLinebres (intX0,intY0,intXEnd,intyend) { intDX = fabs (xend-x0), dy = fabs (Yend-y0); intp =2* DY-DX; intTwody =2* dy, TWODYMINUSDX =2* (DY-DX); intx, y; /*starting and ending points based on the slope plus or minus*/ if(X0 >xEnd) {x=xEnd; Y=yend; XEnd=x0; } Else{x=x0; Y=y0; } setpixel (x, y); while(X <xEnd) {x++; if(P <0) P+=Twody; Else{y++; p + =TWODYMINUSDX; } setpixel (x, y)}}
Two line drawing algorithms (Dda&bersenham)