Typical users, creation scenarios, user stories of the 4th Group "Volleyball Scoring Program" in Class 1

Source: Internet
Author: User

Name Tom
Age 20
Occupational Students in school
Income Monthly living Expenses 1200
Knowledge levels and Competencies College students, learning computer, is very fond of volleyball sports
Motive, purpose, difficulty Motive is like watching volleyball game, the purpose of refueling Chinese team, the difficulty is not very understanding of the rules of volleyball
User Preferences Movement
User ratio Not sure
Typical scenario Watch the Olympics and cheer for the Chinese team
Typical description Near the Olympics, want to see the Chinese women's volleyball game, but do not know the rules of volleyball, so want to see this volleyball scoring rules to understand, in order to better understand the game
Name John doe
Age 50
Occupational Gymnasium Manager
Income 10,000/month
Knowledge levels and Competencies Graduated from undergraduate, management of a gymnasium, very familiar with the volleyball movement
Motive, purpose, difficulty A volleyball scoring software is needed to show the score of the two teams on the display in the museum.
User Preferences Tourism
User ratio Not sure
Typical scenario There is a volleyball match held in the museum, need to show the score on both sides of the match on the display
Typical description The display in the museum shows the score of the two teams, for the participants or spectators to clearly understand the match situation, to improve our goodwill, service satisfaction

Scene One

A) background

(1) Typical users: Zhang San, John Doe

(2) the needs of the user / urgent need to solve the problem:

A, understand the rules of the game to watch the game

B, scoring the event and showing points to improve customer satisfaction

(3) assume that:

A, after reading the scoring rules on the rules of the game have a certain understanding, can read the game

B, in the course of the game points can not appear wrong

b) Scene:

A textual description of the scene:

    • Zhang San and John Doe do not know, just once Zhang three went to the gym in the movement when the realization of John Doe, and John Doe after talking to know John Doe need such a program, and Zhang San happens to be learning computer, will be happy to help John Doe.
    • John Doe is kind and willing to teach Zhang San some things about the rules of the game.

Typical users, creation scenarios, user stories of the 4th Group "Volleyball Scoring Program" in Class 1

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