Sneak in, take advantage of the source code compilation takes a long time, this blog to fill up, say how in the WIN10 environment, ue4 use the game handle input, that is gamepad input.
1. I use the handle is Rapoo V10 this handle, after connecting wireless USB, in the "Control Panel \ Hardware and sound \ Devices and printers" to find the device about the handle handle, and then enter, you can see some values of feedback.
2. Need to download X360ce.exe
3. Download Vld-2.5-setup.exe, I also forget what is this thing.
4. Download the handle driver, with what under what.
5. After the handle is connected, open se360x, need to download some dynamic library network, and then click Save will generate Dynamic library "Xinput1_3.dll", "X360ce.ini"
Ue4 Editor in the run, if you want to get the input of the handle, you need to set the handle after the button!!!
Copy the "Xinput1_3.dll", "X360ce.ini" to the "Epic games\4.13\engine\binaries\win64\ ..." path.
Run after packaging!
Copy the "Xinput1_3.dll", "X360ce.ini" to the "windowsnoeditor\yourproject\binaries\win64\ ..." directory.
In addition, the Unreal Console command, show debug input, can see the input, stating that the input is correct.
Ue4 using gamepad input in WIN10 environment