Ugui button and Toogle dynamic add event

Source: Internet
Author: User

If you want to dynamically create a series of controls, such as button and toogle, you need to dynamically add events as follows.

Take the button and Toogle O (∩_∩) o~

usingUnityengine;usingSystem.Collections;usingUnityengine.ui;usingunityengine.events; Public classTest3:monobehaviour { Publicbutton button;  PublicToggle Toggle; voidAwake () {//First KindButton.onClick.AddListener (Myonclick); //The second KindButton.onClick.AddListener (Newunityaction (Myonclick)); //the third type, which can pass parametersButton.onClick.AddListener (Delegate{Myonclick (Newgameobject ());        }); //Toggle the first kindToggle.onValueChanged.AddListener (Myonvalue); //Toggle the second kindToggle.onValueChanged.AddListener (Newunityaction<BOOL>(Myonvalue)); }     Public voidMyonclick () {Debug.Log ("Click"); }     Public voidMyonclick (gameobject meg) {Debug.Log ("Click"); }     Public voidMyonvalue (BOOLisOn) {        if(isOn) {Debug.Log ("is selected"); }        Else{Debug.Log ("uncheck"); }    }}

Ugui button and Toogle dynamic add event

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