Asset Server
In fact, Unity provides version control tools, but we have to go to the p4v, the morning to try, if the small team use is good, the use of the process is generally as follows, specific or to everyone to the official website to see
Server installation File Download:
Http://www.unity3d.com/asset-server
Local installation instructions, this introduction is more detailed:
Http://wenku.baidu.com/link?url=Twa_ Epqbrvyvntkgvvjqpuwnvlnufrpbv5scpqp-ky3dnr94etiotghul4wrfrlyt2afwyxmypkwtywwdu2klr3m92gmzghru_lhrscixo3
Official (provided by the Unity Canon):
Http://game.ceeger.com/Manual/SettinguptheAssetServer.html
Note-Before using:
From the menu Edit->project Settings->editor Select the Asset Server menu as the version control model
Specific instructions for use after installation:
Http://game.ceeger.com/Manual/AssetServer.html
The following problems can be solved roughly: managers and users, update, commit, conflicts, revert
Asset server also provides backup and restore functionality, but I didn't try
"\unity\assetserver\bin\as_backup.cmd" backup_location
"\unity\assetserver\bin\as_restore.cmd" backup_location
Cache Server
Whether you are a person or a team, if you have a lot of resources, and often switch platform, then you try this bar ~ ~ A part-time blast, seconds seconds to achieve the conversion between the platform.
Cache server is mainly used for resource modification after automatic re-import function, to ensure that WYSIWYG, convenient resource re-acquisition and import, especially when the PC and mobile phone to switch back and forth, the machine requirements: large enough memory, fast hard disk and network. Test process:
1:http://unity3d.com/unity/collaboration/, then install the description on the http://game.ceeger.com/Manual/AssetCacheServer.html.
2 run the script, create a local cache folder, as the data storage location
Bye
Unity assert server and cache server