Unity3d
Five panels:
Scenes (scene view) Overview of the entire game view
The game view is the area shown by the main camera that shines through the overall map.
Hierarchy (hierarchical view) the gameobjects used to store the scene view
Project (drawing view) holds game picture material (can introduce untiy's own material library)
Inspector (monitoring view) is used primarily to set the position of object properties rotate colors, scripts, materials, and other components
Hierarchy The main camera below the hierarchy view
Create a terrain below the hierarchy, terrain
Move the main camera position so that the game view can be displayed terrain terrain objects Components
First introduce the technique of moving components , in order to move components in the scene view, first in the Hierarchy hierarchy view, select the component (scene view above a few gadgets)
Small hands-control what the scene displays (scene is big, the screen is so big, you can drag to see what you want to show in the middle)
4 to Arrow-"Adjust the value of x y Z of the component
Swap arrows-"control the rotation angle of the component
The last one--"I don't understand, it should be the component location."
Scene view, there is a coordinate, this can be auxiliary, adjust the coordinates, can be converted to a 2D coordinate system for easy adjustment, if you click on Y can adjust the z-axis and x-axis coordinates, the other same
A small box in the middle that allows other components to be displayed and hidden
After the game view shows the terrain terrain component, look Inspector (monitoring view)
The first one, you can turn the terrain up or down,
The second one, the elevation of the terrain
The third one is to turn the terrain into horizontal
Brush, used to color the terrain, you can add a picture material, which is the texture of the picture
Fourth, picture material, you can add a tree to the scene
Flower (fifth), picture material, can add some details to the scene, such as flowers, grass, trees.
Hierarcy (hierarchical view) right-click to introduce Unity3d's own material library
1, first with the first to adjust the height of the terrain tools, in the terrain components, draw some mountains, select, select the following and brush acquaintance of things, in the scene view of the painting,
Then load the terrain Assets tree Creator glass Material
2. Select the Paintbrush tool, add the material, and draw on the map.
3, Draw the tree, choose the u3d tree material painting
4, add grass, select the u3d to provide the grass material
Post-Add effect
Add Sky Box
In the Hierarcy layer view, add the U3d, Skyboxs, when you are finished adding the material,
In the menu edit, select Render setting, and then watch Inspector (watch view) in Skybox material select the small eyes in the back to add the material of the sky box.
After adding the effect, take the sky.
Add a character, add a character Controllers character control u3d material in Project view, drag a third person character from project to the hierarchy view
Then select 3rd This component, according to the method mentioned above, the character is transferred to the top of the terrain component, cannot be outside, because there is a physical engine support, will not fall down.
Click to view Inspector Monitoring view
Modify several properties, the third person to the main camera to bind to the character, but also to set the character walk, run, stand, jump. The animation
Three persion camera-> Camera transfrom Drag the main camera to the top
Setting related animations in the three Persion controller
When you're done, run u3d and you can see
Press W a s D space to control the character before and after jumping around,
In this way a line of code is not written, to achieve a 3d third view of the simple game. Oh, yes.
Tip: Select a component, in the scene view, press the F key to immediately navigate to the component
Unity Common 3D Map + character Walk demo