Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.
File files: Create/Open/save scenes, create/open/Save projects, publish games
Edit: Undo, Redo, Cut, copy, paste, run, pause, project setup, etc.
Asset Asset: Creating an import Resource
Gameobject Game object: Create a variety of game objects
Component components: Adding various components to a game object
Mobile input Phone Inputs: if activated, you can use the Unity Remote app to control the mobile terminal instead of the mouse keyboard when running the scene.
Window window: Various types of windows
Help assistance: Help documentation
file files:----New scene----open scene opens scenes----save scene saves the scenes----save scene as Save as----new Project----Open Pro Ject Open Project----Save Project----Build Settings builds settings----build & Run builds and runs----exit exit
Edit Editor:----Undo Selection change Undo Change Options----redo redo----cut cut----Copy copy----paste paste----duplicate copy----delete Delete----Frame selected Navigate to the selected target object----find Find----Select all Select all----preference preferences, where you can select the Script Editor----play start the game----pause Pause game----step single stepping game----Load selection Read SELECT----Save selection Save the selection, both of which are useless ...----project settings projects settings ----------input input Settings ----------tags tab Settings ----------audio Audio settings ----------time Game time processing settings, which can set the physical operating time interval, the game display refresh maximum interval ----------player player settings ,Effect equals build Settings inside player settings ----------physics Physics settings ----------quality display quality settings ---------- network Network Settings ----------editor Editor Settings----Render settings shading Settings, setting the atomization effect and so on----network emulation simulation----Graphic emulation graphics emulation----Snap settings grid snap settings
assets Assets: ----reimport Reload----create Create ----------Folder folders ----------javascript js script ... I'm sweating, this translator, I'm dizzy. ----------C. Sharp script C # script that can be edited with the Visual Studio series ~ Very easy to use, a lot of text hints feature, but sometimes a bit of a mind-imprisoned danger ----------boo script Boo script ... ----------shader Shaders ---------- prefab Precast parts, u3d most commonly used also the most useful things, for the batch of real-time production is very useful, such as bullets, miscellaneous and so on ---------- animation animation, game effect of one of the Souls ~ ----------material Material ----------cubemap Box picture combo, create Sky Box and other things, there are 6 picture bits can fill in the blanks ----------Lens flare halo, see more will faint ~ really ---------- Custom font CustomizationFont, font this thing is usually directly dragged into the automatic generation, this is rarely used, unless you make a font image, such as a very personality of the WordArt ~ ----------Render texture render Textures ----------physic material Physical material ~ handles the material of force feedback when colliding, You can make a bouncing ball material. ~~ ----------GUI skin gui skin, set graphical user interface for custom skin, There is a font, set up after the script call to modify the game interface to achieve the purpose of Chinese character display, do not forget to change the script encoding format to the same font as the encoding form ...----Show in explorer Open Explorer, The current project folder----open does not explain ...----delete nothing to explain ...----Import New asset Import a new asset----refresh Refresh----Import package imports a preset asset pack----Export package Export Asset Packs----Select dependencies selection dependencies, all assets contained in the currently selected game items----Export compressed Audio file export audio files to. OGG format----Reimport all reload all assets----Sync MonoDevelop project Sync Mono project, C # Scripts that want to write with VS must first sync into Mono project
gameobject Game object: ----Create empty creates an empty object, although it is empty object, in fact, it is very useful, many occasions with empty objects as some of the object generator, more than offset in the script to write more convenient, modify the simpler----Create other Create other ----------particle system particle systems, particle emitters, Can make a lot of effects ----------camera camera ----- -----GUI text Graphical user interface text, text ----------GUI displayed in the fixed position of the screen texture graphical user interface picture ----------3D text 3D text, displayed in the game scene ----------directional light parallel light, simulates sunlight -------- --point light light source, simulates lights with no lampshade ----------spotlight Spotlight, flashlight and the like ~ ----------cube cubes ------ ----sphere Spheres ----------capsule Capsules & nbsp; ----------cylinder cylinder ----------plane flat ----------cloth clothing - ---------Audio Reverb zone Reverb zone ----------ragdoll Ragdoll Cat ... Combined Bones ----------tree ---------- Wind zone regional Winds----Center on children Sub-object Center----make parent The parent object----Clear parent clears the parent object----Apply changes to prefab changes to the prefab----Move to View moving objects to the viewing window----Align with view arrangement view----Align view to selected The observer points are aligned to the selected object
component Components: ----mesh grid --------Mesh filter mesh filter --------text mesh grid --------Mesh renderer grid Rendering----particles particles --------ellipsoid Particle emitter ellipsoid particle emitter --------Mesh particle emitter Grid particle emitter --------particle animator particle animation --------World particle collider Worlds particle collider -------- Particle renderer particle renderer --------Trail renderer Tail rendering----physics Physical components --------rigidbody rigid body --------Character controller role Controllers ------ --boxcollider -Box Collider --------Sphere collider Sphere Collider --------Capsule collider capsule Collider ---- ----Mesh collider Collider --------Wheel collider Wheel Collider --------Interactive cloth Interactive cloth --------skinned cloth Mompibe --------Cloth renderer Fabric Rendering --------Hinge joint Hinge Joint ------- -fixed joint Fixed Engagement --------Spring joint Spring Engagement --------Character joint role Engagement -------- Configurable joint configurable mating --------Constant force   Constant Force----audio Audio --------listener Audio Listener --------Audio source audio source -------- Audio Reverb zone Reverb zone --------Audio low Pass filter Audio Low-pass filter --------Audio High pass filter -High pass filter --------Audio echo filter acoustic echo filter -------- Distortion filter Audio Distortion filter --------Audio Reverb filter Audio Reverb filter --------audio Chorus filter Voice Chorus filter----Rendering rendering --------camera cameras --------light light --------projector projection --------halo Halo --------Lens Flare Halo --------guitexture graphical user interface pictures --------guitext Graphical user interface text --------skybox Sky Box --------guilayer Graphical user interface layer --------Flare layer --------Halo layer Halo Layer --------occlusion area occlusion area----miscellaneous Mixed --------animation animation -------- Line renderer lines renderer --------Raycast collider radiation Collider --------Network view view --------terrain collider Topography Collider --------Wind zone regional winds ----script script, all scripts in current project assets
Terrain Terrain:----Create terrain creates terrain----Import Heightmap-raw Import Height Chart-raw format----Export heightmap-raw exporting Height Chart-raw format----Set Resolution Set the deformation, height of the terrain size, etc.----Mass place Trees Large-scale placement tree----Flatten heightmap make the height chart flat----Refresh tree and Detail prototypes refresh Trees And the details of the prototype
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