Unity Editor--01 main Menu

Source: Internet
Author: User

Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.

File files: Create/Open/save scenes, create/open/Save projects, publish games

Edit: Undo, Redo, Cut, copy, paste, run, pause, project setup, etc.

Asset Asset: Creating an import Resource

Gameobject Game object: Create a variety of game objects

Component components: Adding various components to a game object

Mobile input Phone Inputs: if activated, you can use the Unity Remote app to control the mobile terminal instead of the mouse keyboard when running the scene.

Window window: Various types of windows

Help assistance: Help documentation

file files:----New scene----open scene opens scenes----save scene saves the scenes----save scene as Save as----new Project----Open Pro Ject Open Project----Save Project----Build Settings builds settings----build & Run builds and runs----exit exit Edit Editor:----Undo Selection change    Undo Change Options----redo    redo----cut    cut----Copy     copy----paste    paste----duplicate    copy----delete    Delete----Frame selected    Navigate to the selected target object----find    Find----Select all    Select all----preference    preferences, where you can select the Script Editor----play    start the game----pause    Pause game----step    single stepping game----Load selection    Read SELECT----Save selection    Save the selection, both of which are useless ...----project settings    projects settings      ----------input     input Settings      ----------tags     tab Settings       ----------audio    Audio settings      ----------time     Game time processing settings, which can set the physical operating time interval, the game display refresh maximum interval      ----------player    player settings ,Effect equals build Settings inside player settings      ----------physics    Physics settings       ----------quality    display quality settings      ---------- network    Network Settings      ----------editor    Editor Settings----Render settings    shading Settings, setting the atomization effect and so on----network emulation    simulation----Graphic emulation     graphics emulation----Snap settings    grid snap settings assets    Assets: ----reimport    Reload----create    Create      ----------Folder     folders      ----------javascript    js script ... I'm sweating, this translator, I'm dizzy.      ----------C. Sharp script    C # script that can be edited with the Visual Studio series ~ Very easy to use, a lot of text hints feature, but sometimes a bit of a mind-imprisoned danger      ----------boo script    Boo script ...      ----------shader    Shaders      ---------- prefab    Precast parts, u3d most commonly used also the most useful things, for the batch of real-time production is very useful, such as bullets, miscellaneous and so on      ---------- animation    animation, game effect of one of the Souls ~     ----------material    Material      ----------cubemap    Box picture combo, create Sky Box and other things, there are 6 picture bits can fill in the blanks       ----------Lens flare    halo, see more will faint ~ really      ---------- Custom font    CustomizationFont, font this thing is usually directly dragged into the automatic generation, this is rarely used, unless you make a font image, such as a very personality of the WordArt ~     ----------Render texture     render Textures      ----------physic material    Physical material ~ handles the material of force feedback when colliding, You can make a bouncing ball material. ~~     ----------GUI skin    gui skin, set graphical user interface for custom skin, There is a font, set up after the script call to modify the game interface to achieve the purpose of Chinese character display, do not forget to change the script encoding format to the same font as the encoding form ...----Show in explorer    Open Explorer, The current project folder----open    does not explain ...----delete    nothing to explain ...----Import New asset    Import a new asset----refresh    Refresh----Import package    imports a preset asset pack----Export package     Export Asset Packs----Select dependencies    selection dependencies, all assets contained in the currently selected game items----Export compressed Audio file     export audio files to. OGG format----Reimport all    reload all assets----Sync MonoDevelop project    Sync Mono project, C # Scripts that want to write with VS must first sync into Mono project    gameobject    Game object: ----Create empty    creates an empty object, although it is empty object, in fact, it is very useful, many occasions with empty objects as some of the object generator, more than offset in the script to write more convenient, modify the simpler----Create other     Create other      ----------particle system    particle systems, particle emitters, Can make a lot of effects      ----------camera    camera      ----- -----GUI text    Graphical user interface text, text      ----------GUI displayed in the fixed position of the screen texture     graphical user interface picture      ----------3D text    3D text, displayed in the game scene       ----------directional light    parallel light, simulates sunlight      -------- --point light    light source, simulates lights with no lampshade      ----------spotlight    Spotlight, flashlight and the like ~     ----------cube    cubes      ------ ----sphere    Spheres      ----------capsule    Capsules   & nbsp;  ----------cylinder    cylinder      ----------plane     flat      ----------cloth    clothing      - ---------Audio Reverb zone    Reverb zone      ----------ragdoll     Ragdoll Cat ... Combined Bones      ----------tree         ---------- Wind zone    regional Winds----Center on children    Sub-object Center----make parent    The parent object----Clear parent    clears the parent object----Apply changes to prefab    changes to the prefab----Move to View     moving objects to the viewing window----Align with view    arrangement view----Align view to selected    The observer points are aligned to the selected object    component    Components: ----mesh    grid      --------Mesh filter    mesh filter       --------text mesh    grid      --------Mesh renderer    grid Rendering----particles    particles      --------ellipsoid Particle emitter    ellipsoid particle emitter      --------Mesh particle emitter     Grid particle emitter      --------particle animator    particle animation       --------World particle collider    Worlds particle collider      -------- Particle renderer    particle renderer      --------Trail renderer    Tail rendering----physics    Physical components      --------rigidbody    rigid body       --------Character controller    role Controllers      ------ --boxcollider   -Box Collider      --------Sphere collider    Sphere Collider      --------Capsule collider    capsule Collider      ---- ----Mesh collider    Collider      --------Wheel collider    Wheel Collider      --------Interactive cloth    Interactive cloth       --------skinned cloth    Mompibe      --------Cloth renderer    Fabric Rendering      --------Hinge joint    Hinge Joint      ------- -fixed joint    Fixed Engagement      --------Spring joint    Spring Engagement       --------Character joint    role Engagement      -------- Configurable joint    configurable mating      --------Constant force  &nbsp Constant Force----audio    Audio      --------listener    Audio Listener      --------Audio source    audio source      -------- Audio Reverb zone    Reverb zone      --------Audio low Pass filter     Audio Low-pass filter      --------Audio High pass filter   -High pass filter       --------Audio echo filter    acoustic echo filter      -------- Distortion filter    Audio Distortion filter      --------Audio Reverb filter     Audio Reverb filter      --------audio Chorus filter    Voice Chorus filter----Rendering     rendering      --------camera    cameras       --------light    light      --------projector    projection     --------halo    Halo      --------Lens Flare     Halo      --------guitexture    graphical user interface pictures       --------guitext    Graphical user interface text      --------skybox     Sky Box      --------guilayer    Graphical user interface layer       --------Flare layer         --------Halo layer    Halo Layer      --------occlusion area    occlusion area----miscellaneous    Mixed      --------animation    animation      -------- Line renderer    lines renderer      --------Raycast collider    radiation Collider      --------Network view    view      --------terrain collider    Topography Collider      --------Wind zone    regional winds      ----script    script, all scripts in current project assets   Terrain Terrain:----Create terrain creates terrain----Import Heightmap-raw Import Height Chart-raw format----Export heightmap-raw exporting Height Chart-raw format----Set Resolution Set the deformation, height of the terrain size, etc.----Mass place Trees Large-scale placement tree----Flatten heightmap make the height chart flat----Refresh tree and Detail prototypes refresh Trees And the details of the prototype

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Unity Editor--01 main Menu

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