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Cartzhang
I want to write a summary, but just contact!
For objects in unity, multiple scenes or large scene multi-person split processing, there is no way to modify the scene at the same time to submit.
What about this?
method One, establish prefab
Create an Prefab object for an object or object that needs to be used under multiple scenes, so that it can be used in multiple scenarios.
Method Two, there is an expert own way
is to write a scene management and scene loading XML and JSON Ah, ah!!
Website: http://www.gopedu.com/article/1424, shortcut: Unity3d merging and restoring of project cooperation scenarios
I think this is already very powerful!
Method Three,
Unity has a pack of features that are pretty powerful. You can divide and play the map, each to do their own things, and then put in a unified scene Ah!
How do you put it?
First, you need to add the scene to the build setting, such as:
Then, you need the code:
This is super simple: the name is AddNewScene.cs
Using unityengine;using System.collections;public class Addnewscene:monobehaviour {public string levelname; Use the This for Initializationvoid Start () { if (levelname.length > 0) { Application.loadleveladditive (levelname); Debug.Log ("Level add successfully!"); } else { Debug.Log ("level was not added!"); }}}
Then hang the code on the camera or other object.
For example, I hung it on the camera:
Run try: see that round pillar no, it is.
Finally, foreign buddies one way
You may not be able to open the webpage: http://luminesca.blogspot.com/2013/05/sublevels.html
This means that when you feel that prefab is not satisfying your needs, you can separate your scene objects by their type.
The key is a picture:
Simple description: Is to put the scene of the public resources or objects in a level, to belong to a unique object placed in a certain level!!
In this case, it is a classification. Then use the application.loadleveladditive above .
This is a kind of subdivision.
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Unity multiple scene overlay or large scene processing method summary