Text literal
The text control displays a non-interactive piece of text to the user. This can is used to provide captions or labels for other GUI controls or to display instructions or other text.
The text control displays a non-interactive text fragment to the user. It can serve as a caption or label for other GUI controls, or as a descriptive text, or for other purposes.
Properties
Property
Property
: |
Function: |
Text |
The text displayed by the control. |
Character |
Font |
The Font used to display the text. |
Font Style |
The style applied to the text. The options are Normal, bold, Italic and Bold and Italic. |
Font Size |
The size of the displayed text. |
Line Spacing |
The vertical separation between lines of text. |
Rich Text |
Should markup elements in the text is interpreted as Rich text styling? |
Paragraph |
Alignment |
The horizontal and vertical alignment of the text. |
Align by Geometry |
Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics. |
Horizontal Overflow |
The method used to handle the situation where the text was too wide to fit in the rectangle. The options are Wrap and Overflow. |
Vertical Overflow |
The method used to handle the situation where wrapped text was too tall to fit in the rectangle. The options are Truncate and Overflow. |
Best Fit |
Should Unity ignore the size properties and simply try to fit the text to the control ' s rectangle? |
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|
Color |
The color used to render the text. |
Material |
The Material used to render the text. |
Properties |
function |
Text |
Text displayed by the control |
Character |
Font |
The font used to display text |
Font Style |
The style applied to the text. Options are normal, bold, italic, or bold italic |
Font Size |
The size of the text |
Line Spacing |
Line spacing |
Rich Text |
Whether the markup element in the text should be interpreted as rich Text style |
Paragraph |
Alignment |
Horizontal and vertical alignment of text |
Align by Geometry |
Use the range of glyph geometries to perform horizontal alignment instead of glyph metrics |
Horizontal Overflow |
This method is used to handle situations where the text is too wide to fit into a rectangular region. Options are wrap and overflow |
Vertical Overflow |
This method is used to handle situations where the text is too high to fit into a rectangular region. Options are truncate and Overflow |
Best Fit |
Does unity want to ignore dimension properties, simply place the text in the control's rectangular area |
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Color |
The color of the text |
Material |
Material of the text
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A default text element looks like this:
The default text elements are as follows:
A Text element.
Details
With
Some controls (such as Buttons and toggles) have textual descriptions built-in. For controls that has no implicit text (such as sliders), you can indicate the purpose using a label created with a text Control. Text is also useful for lists of instructions, story text, conversations and legal disclaimers.
There are some spaces (such as buttons and toggles) with built-in text. For controls that do not have implicit text (such as sliders), you can create a text control to achieve the purpose. Text can also be used to display description lists, stories, dialogs, and disclaimers
The text control offers the usual parameters for font size, style, etc, and text alignment. When the Rich Text option is enabled, markup elements within the Text would be treated as styling information, so You can have just a single word or short section in boldface or in a different color, say (see the page about Rich Text fo R details of the markup scheme).
Text provides common parameters such as font size, style, text alignment, and so on. When Rich text is selected, the label element in text is used as the style information, so you can just make one word or a small paragraph bold or change the color (get more information about the tag on the Rich Text page)
Hints
Tips
- See the Effects page-for-A-shadow or outline effect to the text.
- For information about how to apply a simple shadow or contour effect to text, see the effects page
Unity2017.1 official Ugui Document translation--text