Unity3d _ Study Notes _ getting started

Source: Internet
Author: User

From: http://blog.csdn.net/zlfxy/article/details/8722437

This article is a video course from the godfather of programming.

1. unity3d is a game engine that can be used to develop many games.

To use unity3d to develop a game, we must first download an unity3d software. After downloading, download a cracking patch so that you can perform normal development.

2. Only one project can be started at a time in unity3d.

(1) One of the most important objects in unity3d is the camera. The camera is equivalent to our human eyes. With the camera, after running the program, we can have a vision.

(2) unity3d defines some basic components, cubes, circles, cylinders, capsules, slices, etc.

(3) unity3d contains hierarchy, project, scene, and Inspector sections.

--- | Hierarchy Section: Scenario resource management. A resource can be used in many scenarios, where resources in the current scene are stored.

--- | Project section:Project Resource file management. All resources in the project are placed in this folder, which corresponds to the assets folder in the project. In resource files, it is best not to use Chinese names. There are many scenarios and multiple model materials, such as cube models.

--- | Secne section:Scenario panel. It is the space for editing 3D objects.

--- | Inspector section:Component resource panel. Components determine everything about resources. With the component list, 3D objects and column actions and interactions are available.

3. unity3d keys.

(1) Press and hold the right mouse button to enter the flight mode. Right-click the mouse + W: forward; Right-click the mouse + S: backward; Right-click the mouse + A: Move to the left; Right-click the mouse + D: Move to the right; Right-click the mouse + Q: down; right click + E: up. You can right-click a field to control the field of view.

(2) Press and hold the left mouse button + ALT to rotate. Right-click and hold the mouse + ALT: You can push and pull; hold and hold the middle of the mouse + ALT; you can pan.

(3) F: In scenario Resource Management (hierarchy), select an object and place the mouse in scene. Press F to quickly return the object to our field of view.

4. A simple exercise

(1) There are two scenarios for a resource project file project, plus a cube model material.

(2) Use the exercises to warm up the keys above. Familiar with the basic components of the unity3d panel.

For example:

The directory structure in the project resource folder assets is:

The directory folder of the entire project is:

So far, this is the end of getting started.

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