Unity3d commonly used Directives setactive (), renderer. Enabled, collider.enabled

Source: Internet
Author: User

Use Unity3d to hide an object and often use the following commands to explain your understanding of the 3 lines of code

Private Gameobject cub;

Cub.gameObject.SetActive (true); similar to the circled, like directly delete the existence of this object, let it all the properties hidden.


Cub.renderer. Enabled = TRUE; This code is hidden rendering, which is a stealth function, and other properties are in.


Cub.collider.enabled = true; This is the configuration of the collision Body property, and the circled operation is equivalent.

Unity3d commonly used Directives setactive (), renderer. Enabled, collider.enabled

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