Unity3d Human skin real time rendering with blood and water drop effect true simulation of Human skin real-time rendering of blood and water drops effect, unity3dwater
In the previous article (this link), I wrote about the real simulated skin rendering. On this basis, I want to add the blood effect, while taking a bath (= ;) I also want to add the effect of water beads to skin, so I studied it and found that the effect was good. Put it down:
Water pearl effect:
Dynamic images:
The method is the method on unity wiki. I added the highlights and volume of PBR to make it brighter and more realistic.
Then let out the blood effect,
It can control the degree of blood coverage and the effect of coagulation over time (=; self blind research, no reference, so please do not blame if writing is not good ),
PBR is added separately for the blood, which may be consumed in the game, but the effect is good,
Release:
Sss
If you are interested, let's take a look. All the code has been shared to the GitHub link.
---- By wolf96 http://blog.csdn.net/wolf96