Unity3D knowledge-Particle System

Source: Internet
Author: User

Each engine cannot have a particle system, and the U3D particle system is equally powerful. More details will be added later.

Attribute:
Ellipsoid Particle Emitter
Min/Max Size: Random range of the radius of each particle. The larger the Size of each particle, the larger the particle system looks.
Min/Max Energy: the random Energy range of each particle. Energy disappears when it is consumed in the air. The larger the Energy, the longer the particle takes to die.
Min/Max Emission: Random range of particle emissions per unit time. The larger the Emission, the larger the particle density.
The speed of World Velocity (x, y, z) to each axis of the World coordinate system.
Local Velocity (x, y, z) is relative to each axis of the particle coordinate system.
The random speed of each axis of Rnd Velocity (x, y, z. (This coordinate system looks like a particle system) sets the velocity direction of some particles that occasionally run incorrectly.
Emitter Velocity Scale translation refers to the rate ratio of the transmitter. Why are you not familiar with it?
The Tangent Velocity of Tangent Velocity (x, y, z). This is a bidirectional value, equivalent to setting the coordinate system speed +-two values, which is a discrete random speed.
Simulate in Worldspace? The simulation of the world coordinate system should be to set whether to use the local coordinate system or the selection of the world coordinate system.
One Shot, One injection at a time, set to flase to contact the injection
Ellipsoid (x, y, z) elliptical, random maximum elliptical shape
Min Emitter Range: if the minimum elliptical Range is 0, the smallest particle is a circle.
Particle Animator
Does Animate Color need Color?
Color Animation [] Random Color options of Particles
World Rotation Axis (x, y, z) Rotation Axis of the World coordinate system
Local Rotation Axis (x, y, z) Local coordinate system Rotation Axis; particles rotate around the Axis you set
Size Grow gradient Size
Rnd Force (x, y, z) random intensity direction; never tried, it should be the direction of the Force exerted by the particle on the collision object
Force (x, y, z) Force direction
Damping attenuation, the larger the particle energy disappears, the faster
Autodestruct automatic extinction

Other attributes are not mentioned, just like other objects. Send a particle of mine

Original article: jerzha

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