The biggest feeling in writing this article is that no matter what the technical point, after their own certification is true, do not easily believe what others say. Actually is not that, must believe oneself, if is the Unity3d development, may go to the official forum to look for the question more.
This is the first time I use SQLite in Unity3d as a configuration table file, of course, SQLite has excellent read and write performance. If the project is stable, I will keep using it.
Android Platform:
1, download libsqlite3.so to assets-plugins-android below
2, find Mono.Data.Sqlite.dll in the Unity directory, so you can read the database file on Android real machine
Pc-mac-ios Platform:
1, find the mono.data.sqlite.dll,sqlite3.dll two DLL files in the Unity directory
Main:Mono.Data.Sqlite.dll,Sqlite3.dll must match the Mono version you are currently developing, the principle of using Sqlite on Android is:
Use Mono.Data.Sqlite.dll as a link, use Sqlite functionality in C #, and then libsqlite3.so the ndk file for sqlite3 C compilation,
Loading can be read in Android phone.
Have a problem can QQ me: 171072427
Unity3d read Sqlite3 database on each platform