Unityios Development--unity Export project in Xcode debugging

Source: Internet
Author: User

My first iOS project was successful

You need to be aware of the bundle Identifier option when exporting, and also the option for this target Device, and note that SDK version chooses your device.

In the question of exporting the model in 3dmax, a single gameobect mesh supported in Unity3d is 65,000, but the test in the Mac can be identified by about 61,000, so it needs to be noted that the upper limit may not be displayed when used. You may not be able to add collisions to objects.

It is important to note here that if your own device, do not use the simulator, the simulator will run but no content. And then Xcode configuration problem See article http://blog.csdn.net/liang_704959721/article/details/8164781

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