Uitexture Realization of dissolution:
Reset Uiteture material ball to achieve the above effect, the current screen rendering of the texture2d to Uitexture, you can achieve UI screen effects, background blur and so on.
The difficulty is mainly the real-time refresh problem
Resolve the comparison rough, each update to reset the material ball, Force Ngui Update:
Null= Mat;
The second one is the gray display:
After the implementation of the gray, fine art will not have two sets of pictures
The difficulty is that Uisprite has no custom material ball support, there is direct modification of the source code, there are also extended
Your own version of the implementation is not posted, the source of the extended version:
Http://www.cnblogs.com/slysky/p/4568648.html
Use a custom material ball to achieve Ngui screen dissolution and gray display