Final Effect preview:
First step:
First we need to define a point style. Creates a new 100x100 pixel file with a resolution of 300 pixels per inch. Background padding is black. With the ellipse selection tool, set to a fixed size, height and width of 24 pixels. Click anywhere on the canvas and click in the selection box to drag and place the upper-left corner of the canvas.
Fills the selection with white, dragging a horizontal and vertical guide line to the center of the selection. Hold down the SHIFT key and press 4 to move the selection down by 40 pixels. Padding is white. Now move the selection up and to the right 20 pixels, and fill the white again. Next, move the selection down and to the right by 20 pixels and fill white.
Now press the figure below and drag out two guides to the center of the selection. Move the selection up by 40 pixels and then fill the white again. Now select the area between the intersecting guides with the rectangular selection tool, as shown in the following figure. Then execute the edit definition style, named "Hole". You can now close the file.
Step Two:
Create a 1450px high 700px file with a resolution of 300px/inch. Make sure that the color mode is RGB. Select the Horizontal Type tool to enter text. I use the font Arial Black, the size of 116pt.
Step Three:
Now we're going to apply two layers of styles. First apply the stroke (Stroke) style, set as follows: size 10 pixel, position is internal, blending mode is normal. Opacity is 100% and the color is black. Then apply the pattern overlay style (patterns Overlay), set as follows: Blending mode is normal, opacity 100%, style is set to hole, scale is set to 50%.
Fourth Step:
Hide the background layer, create a new layer on top named "2 Transparent", perform image 〉apply and check Invert ... This action will flatten and reverse the selection of the currently visible layer.
Fifth Step:
Hold down CTRL and click on the "2 transparent" layer to load the selection and press CTRL + C to copy it. Enter the channel panel and create a new channel. Press CTRL + V to paste. Then CTRL + D cancels the selection.
Sixth step:
Into the layers panel, now we don't need the "2 transparent" layer, so delete it. Sets the pattern overlay style of the PSD layer to hide, setting the text color to white. The layers here are named PSD because we're typing in a PSD. You can name it in your own words.
Seventh Step:
Create a new layer on the top and rename it "2 Alpha" again because this layer will act as an alpha channel. Make sure the background layer is still hidden. Perform image 〉apply images and uncheck Invert
Eighth Step:
Now CTRL + Click the 2 Alpha layer to load the selection. Then CTRL + C copy, enter the channel panel to create a new channel, click CTRL + V paste. Hold the channel panel, CTRL + click the Alpha 1″ Channel to load the selection
Nineth Step:
Go to the layers panel to create a new layer named "Text," by ALT + BACKSPACE to set the foreground color to 80% grayscale. Then cancel the selection.
Tenth step:
Because we have a black background on the final picture. Then it's better to dim the background now. Fills the background layer to 90% grayscale. Now apply 2 styles to the text layer. The first is a pattern overlay, set to: Soft light, opacity 100%, the style is "black marble", the range is 100%. The second style is a projection. Set to: Multiply the bottom, 100% opacity, angle of 120. Distance 16 pixels, tile 30%, size 15 pixels.
11th Step:
Execution layer The duplicate layer is named "Paint." Drag the style of this layer to the trash bin in the layers panel (that is, delete the style).
12th Step:
Enter the channel panel to create a new channel. Perform a filter to render the cloud. Then perform the filter "render" layered clouds. Then press CTRL + F and apply the filter two times. Now perform the image adjustment phase inversion. Image Adjustment (Ctrl+l), entered as 200, 1,255. The white area of this image will be used as a rust section. CTRL + click the channel to load the selection.
13th step
Select the shading layer to press DELETE to delete the selection. Executive layer The duplicate layer is named "particle". Now the "particle" has been set to the hidden field. Cancels the selection.
14th Step:
Back to the coloring layer, apply the projection style. Set to: Multiply the bottom, opacity 100%, angle 120, distance and distribution of 0, size 5 pixels. Apply the inner glow, set to: color depth, opacity 35%, size 1 pixels. Apply linear overlay, set to: overlay, opacity 60%, fade to black and white, style is linear, angle 90. Set the blending mode of coloring to soft light
15th Step:
Create a new layer on the coloring layer named color. Select the Gradient tool, turn on the linear selection tool, select: Blue, Red, yellow. Set to a linear gradient and fill the layer as follows. Press the ALT key and click the divider line in the middle of the "coloring" and "color" layers to define the "coloring" layer as a clipping mask. Change the blending mode of the color layer to the difference.
16th Step:
Select the particle layer and make it visible. Perform filter art film texture. The particle is set to 10, the high light area and the strength is 0, and the layer blending mode is color dodge.
17th Step:
CTRL + click the text layer to load the selection. Create a new layer above it named "High Light". Select the Ellipse selection tool and use the arrow keys to move the selection to the left and up by 1 pixels. Fills the selection with white. Move the selection right and down one pixel to the same place. Press DELETE to delete. Apply an outer light-emitting layer style to the "high light Layer", setting: Overlay, opacity 100%, size 2 pixels
18th Step:
Enter the channel panel and crtl+ Click ALPHA 2″ to load the selection. Go back to the layers panel and create a new layer on top named "High Light 2″." Move the selection right and down by 2 pixels. Fill White. Then move the selection to the left and up 2 pixels, pressing DELETE. Cancel the selection.
19th step:
Execute filter Blur Gaussian blur, apply a 1 pixel radius. Used to smooth the high light.
20th step:
Enter the channel panel, CTRL + click the Alpha2″ layer to load the selection. Go back to the layers panel and create a new layer above it named "Shadow." Moves the selection to the left and up 2 pixels. Fills the black. Move the selection right and down by 2 pixels. Press DELETE to delete.
21st Step:
Ctrl+d Cancel the selection. Execute filter Blur Gaussian blur, apply 1 pixel radius.
22nd Step:
CTRL + click the PSD layer to load the selection. Create a new layer on top named "Shadow 2″." Fills the black. Move the selection up and to the left 2 pixels and press DELETE to delete it. CTRL + click the PSD layer again. Execute filter Blur Gaussian blur. Apply a 2 pixel radius.
23rd step
CTRL + click the PSD layer to load pixels. On the top of the new layer to establish the people as "high light 3″." Fills the selection with black. Move the selection down and to the right by 2 pixels, pressing DELETE. CTRL + click the PSD layer to load the selection because we do not want this high light to be blurry outward. Now execute the filter blur Gaussian blur and apply a 1 pixel radius. Ctrl+d Cancel the selection.
24th Step:
Create a new layer above, named "Texture". Padding is black. Perform the filter "render" lens flare. The brightness is set to 160% and the lens type is 50-300mm zoom. Then perform the filter "render" layered clouds. Then the image is adjusted to color (desaturate). Execute filter Twist glass, set to: Twist 20, Smooth 2, Range (Scale) 100%. Finally, apply the gradient overlay style, set to: Multiply, opacity 70%.
25th Step:
You can achieve a variety of effects by changing the color of the gradient and color layers, and by changing the texture of the pattern overlay style on the text layer.
Summarize:
All right. It's finished now. Hope you have learned something new, and I hope you like this tutorial.
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