The model of the equipment is GetMessage ("Equipment model", Systeminfo.devicemodel); 38 39//The name of the device GetMessage ("Device name", Systeminfo.devicename); 42 43//type of device GetMessage ("Device type (PC, handheld)", SystemInfo.deviceType.ToString ()); 46 47//System memory Size GetMessage ("System memory size MB", SystemInfo.systemMemorySize.ToString ()); 50 51//Operating system GetMessage ("Operating system", Systeminfo.operatingsystem); 54 55//Unique identifier of the device GetMessage ("Device Unique identifier", systeminfo.deviceuniqueidentifier); 58 59//Graphics Device identification ID GetMessage ("video card id", SystemInfo.graphicsDeviceID.ToString ()); 62 63//Graphics card name: GetMessage ("graphics card name", Systeminfo.graphicsdevicename); 66 67//Graphics type SystemInfo.graphicsDeviceType.ToString (); 70 71//graphics supplier Systeminfo.graphicsdevicevendor; 74 75//Graphics card supply Unique ID SystemInfo.graphicsDeviceVendorID.ToString (); 78 79//Graphics version number 80 81 Systeminfo.graphicsdeviceversion; 82 83//Graphics memory size SystemInfo.graphicsMemorySize.ToString (); 86 87//Graphics support multi-threaded rendering SystemInfo.graphicsMultiThreaded.ToString (); 90 91//supported render target number SystemInfo.supportedRenderTargetCount.ToString (); 94 95
Use the SystemInfo class to obtain various types of information about Unity3d running devices