User Experience UE's development in China

Source: Internet
Author: User

UE Full NAME User experience, Chinese is called "User experience".
UX Full name User experience, Chinese is called "User experience".

2003 years before and after the introduction of the domestic, probably with the usability at the same time. Or simply say, some of them have been brought to China in a muddle. Put together, not only because of the misunderstanding between them, indeed there is a deep source.

First of all, there is a problem with the Chinese translation of usability, the general view is that "usability" or "ease of use" can be. But from the world Standard Organization to the definition of usability, whether literal translation or free translation "usability" is the best answer. Between usability and ease of use, it is not a "or" relationship (not an equal sign), nor is it a relationship (not comparable). To be precise, usability includes the meaning of "ease of use", and "ease of using" has its own English translation--easy to use.

With UPA's first international conference in China in 2004, it should be the first time that the usability concept was presented to the media. But limited to influence at that time, not too much involved in the field of Internet technology. Subsequently, in 05, 06, 07, 08, 09 held a total of six "user experience industry" theme-related annual meeting. To promote the "user experience" in China's various industries, areas of attention, in which played an indelible role in promoting.

But the excessive propaganda and the concept promotion has also caused the negative effect, to today still has many small white colleague, even compares the senior "professional" personage mistakenly to think "the UE equates with usability". In fact, UPA's full name is called Usability Professionals ' Association, which is called the "Usability Professional Association" (note: Not the Usability Professional association). In other words, usability should be the core theme of UPA, when UPA playing "leading the Chinese user experience industry development" banner to promote the concept, it is inevitable that the peer misunderstanding, or worshiper-style blind worship. When the "layman" occupies the entire public opinion level, will produce the media effect, natural all men say, the erroneous assertion. In fact, there are many similar "professional" field-level events overseas, such as the Information Architecture Summit Forum (IA Summit).

So what is the relationship between usability and UE? Should say usability mix good time, UE also unknown, usability in Europe and America, especially in the field of industrial design has a wealth of research results. Of course, this is also related to the essential differences between them. In recent years, by the Internet platform easy to spread the East wind, UE first quickly swept the Internet technology field, followed by rapidly beyond the status of usability. From the whole system, usability is only a UE index, "High availability" and "Better user experience" should be not sufficient and unnecessary relationship, specific performance:

    • A higher availability product does not necessarily bring a good user experience. (Not sufficient)
    • Products with a better user experience may also have poor usability design. (not necessary)

Because there are too many factors affecting the user experience, I found that "can play" and "usability" is inherently contradictory, things to have a considerable "play", certainly need a certain degree of complexity, in addition to fully mobilize the user to do mental gymnastics, and "usability" on the contrary. For example, when I use the handle to play the game, the need is the handle is absolutely "available", and the game is absolutely "can play", so collocation is the perfect user experience. Or can be directly summed up, toy products need to "play" priority, and tool products require "availability" priority. In fact, the combination of the two is mainly to look at the weight of the user needs, such as mobile phone for me, "tools" accounted for the majority, for some people, "toys" accounted for the majority.

Of course, in the vast majority of "neutral" products, or higher availability to match a good user experience. The premise is that we need to be clear about the user base, which is going to give a higher availability to our "target users," and the Art of "rejecting" is more difficult, like the experience I wrote in December 2007 about the example of rejection.

For Internet products, usability is not the core of the user experience, which is different from "industrial design" products. This is why a lot of propaganda usability concept of the website, itself also do very poor reason, perhaps the user is not too late "available", in the "accessible" phase was stopped, the general "theory" does not solve specific technical areas of practical problems, Please refer to me before I write in March 2009 to guarantee access.

Back to the concept, perhaps because the UI and UE are the last name "U", modelling is similar, many peers and laymen intuitively assume that "UE is the UI of the upgrade version", which is the mainstream of the wrong understanding. Conceptually, the UE I think is the target, the UI I think is the means, not at the same level.

2005 years later, the user experience as the theme of the design of Web sites, blogs endlessly, a variety of professional terminology and terminology of the English combination of domain names confuse everyone. As for the UE and UX two-bit, it is the same thing, usually overseas and domestic foreign companies accustomed to using UX. The basic reason for not hearing UE is that foreigners are accustomed to the full name of user experience, and simply UX. Also asked a few friends, is said to be taken from experience pronunciation ex=x, indeed sound and experience same. However, compared to UE I do not like to use UX, not good-looking and difficult to read (the former is "U ' E", the latter is "U ' aiks" or "U ' Cha"), perhaps is the concept of localization traces.

Http://en.wikipedia.org/wiki/User_experience_design

User Experience, most often abbreviated UX, but sometimes UE, is a term used to describe the overarching experien Ce a person has as a result of the their interactions with a particular product or service, its delivery, and related artifact S, according to their.

To say usability, the concept of user experience has been widely appreciated, I think it should be in the August 2006 "Midas" (Don t make Me think more vivid) Chinese version of the popular Internet after the Chinese. This is an entry-level "bestseller" in the Current view, with a good reputation throughout the internet and up to January 2010 sales of nearly 30,000 copies (data from publishers ' friends). In fact, the book was published as early as 2000, not in China before the global sales volume of more than 100,000 copies.

The Chinese version of the "Elements of User Experience" published in October 2007 should be said to have a more authoritative and comprehensive exposition of the Web user Experience Knowledge framework, which has been widely recognized by Chinese and foreign counterparts. The abstract model, which was sent to the Internet in early March 2000, really allows Chinese internet practitioners to focus on the implementation of the "user experience".

Reference documents
1. Say no to "ease of use" (Advantage Availability blog) August 2006
2. When usability encounters the user experience (human-computer interaction observation, Hciobserve) June 2007



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