This tutorial introduces some ideas and methods of the characters ' acne. Thinking: Acne on the face of the place is generally 1.1 points, as long as we set the size of the brush, different acne needs to choose a different size of the brush, and then in the vicinity of acne absorbing skin color, and then directly with the brush acne point off. The method is very simple and practical.
Original
Final effect
1. Set the "source" in the attribute to "sample", remove the hook before the "alignment"; repair point repair effect depends on the color pixel of the sampling point, so the sampling point is generally near the repair point, so that the color transition is smoother, I often have a sampling point in the process of radiation to repair the surrounding several points of repair, The effect is also good;
2. Fix the order of the rules is "pick soft persimmon pinch", the first place near a better sampling point to deal with, after the first clean-up may be those difficult diseases have new and looks more presentable sampling point;
3. The fix point sometimes appears to be darker or lighter than the sample point and the original repair point, then try another sampling point; if it is not ideal, then don't worry, as long as the overall than the original repair point pleasing to the eye; the next step is to increase the diameter of the brush, set the hardness to the minimum, do not change the sampling point, click again at the same repair point, The basic is OK;
There is also a technique that is irrelevant to the healing brush tool. The previous how-to tutorial mentioned "retouching with a deepening and Dodge tool", which can be used in addition to lip line, lip gloss, lip gloss, white, pupil, etc., as well as light or dark skin treatments. For example, some of the dark color blocks do not use the stamp tool or repair brush, not to use fuzzy and other violent way to solve, because it will destroy the image should retain the texture, with the Dodge Tool Set "middle tune" and the low intensity of the light slowly fix it.
In the "1" drop-down triangle in the "Extended View" tick, "2" Drop-down triangle selected "Blue" channel. You can see the "3" median value of 76, the median represents the hue/saturation of the value, generally 80 as a scale, less than the words on the low. The other two channel values are normal, so select the blue channel for processing.
In addition, from the picture, the girl's complexion is yellow. Red + green = yellow, so if you turn up the red, it will make a little more red in the yellow.
In this view we need to adjust the blue and red two channels.
Open the Channel mixer and select the blue channel.
Adjust the blue in the source channel and watch for the changes in the histogram. When you tune to 105%, the median of the histogram reaches 80. Stop, there is a figure on the line, and then there is no grasp of the tune.
The same way to go to the red channel, direct observation of the preview map to adjust the source channel red, tuned to 105% of the time is almost, and then click OK.
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