Water system plug-in Suimono 2.1.3 Chinese documents

Source: Internet
Author: User
Tags documentation reflection
Suimono 2.1.3 Documentation

English original link: http://tanukidigital.com/suimono/documentation
Reference article: Suimono Water Basic settings

Suimono 213 Document Installation and QuickStart Import the base file to the Project Add Suimono Module FAQ material No texture properties _foamoverlay etc. can be turned off above-water the sound effects console appears Too many Layers used to exclude objects from lighting warning Click to playstop when water surface settings are always reset if you can set a custom cubemapnormalmap texture on the water surface whether you can set water surface to a custom mesh object Performance considerations Scene Optimization surface lodsurface level of Detail DX11 surface subdivision DX11 tessellation Dynamic Reflection Dynamics Reflections transparent Transparency caustics effect caustic EFF ECTS use preset work preset save new Presets Update existing presets Delete existing preset presets transition multiple preset files and backup preset access code interaction-Add Water Effects splash 1th section Add Effect object A for Game objects Add fx_object preform B Select effects and Settings C Set Activation rules section 2nd add sound Effects Select sound and set 3rd section Add custom effects interaction-Add Buoyancy Buoyancy Section 1th set buoyancy system and vertical force A for Game object add buoyancyobject preform B Adjust Buoyancy Center C set vertical Force 2nd Nodal wave interaction and horizontal force Underwater rendering Settings Screen transition effect transition caustics caustics 1th Section Auto caustics effect set A open and close caustics B caustics brightness and scene illumination C scene layer Select D Advanced Caustics Effect 2nd section performance Considerations Sea Shoreline processing Shoreline The 1th section sets Shorelineobject object A to add Shorelineobject object B to the scene, position the Shorelineobject object C adjust depth settings 2nd section adjust surface shoreline settings Use custom textures Texture 1th section for a single water surface replace texture A for reflection set custom CubeMap B for waves set custom Normalmapheightmap use custom grid mesh 1th section Replace mesh method A-Import custom grid to Unity method B-in Unity Use third-party tools to create a mesh in the 2nd section to replace the default SuImono grid A import custom mesh to Suimono programming and method Description-1 Reference Suimonomodule Object Description-2 Reference Suimonosurface Object method Suimonogetheight method Suimonogetheightall Method Suimonoconvertangletovector access the preset method in code suimonosetpreset Access Suimono tracked camera modify flow velocity and direction components Reference Suimono module Suimono SURFAC E-Preview Suimono SURFACE-General settings

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