The texture of the object is very important when it is used to draw a realistic work with drawing software. Therefore, in this textbook, we will show you how to flexibly use the pattern filling function in FW to reflect the wood grain and gel cortex of the table tennis racket.
Create a new 650*450 size canvas. Then use the "pen" tool to sketch out the shape of the table tennis racket. Using "wood grain 3" to fill the pattern, fill the handle set angle as shown in Figure 01.
Figure 01
Copy the object again and fill it with a "linear" gradient for the copied object. The left and right two fill sliders are white, and the opacity is 17% to 57%, and the fill handle is set to the same angle as Figure 02.
Figure 02
The table tennis Racket is made of plywood, so we have to draw the top plywood. Copy the Path object that you just copied again, and then use the arrow keys to translate it to the left and up to 3 pixels away. Use wood grain 2 instead to fill the pattern and fill the angle as shown in Figure 03.
Figure 03
At the same time, add a saturation of 21, brightness of 16 "hue/saturation" effect, and an "internal bevel" effect, the settings are shown in Figure 04.
Figure 04
In order to make this plywood more realistic, we add a 4 "add clutter" effect to it. When you are done, copy the object again and remove all effects from the copied object, change the fill color to a "linear" gradient, the color value from # FFCC00 to # FFFFFF, and the opacity from 19% to 58%, and the gradient direction as Figure 05.
Figure 05
Let's draw the half cylindrical plywood on the grip. Click the "Paste" button to copy the plywood path that you just painted, and make it look like Figure 06 by modifying the "Partial selection" tool and the "pen" tool. Fill with a "linear" gradient, with a color value from # 876e5c to # 614029, which restores the left and right two opacity sliders to 100%. Add a "hue/saturation" effect with a saturation of 21 and a brightness of 16, and reduce the opacity of the object layer to 57%. As shown in Figure 06.
Figure 06
Copy the object again, and use the arrow keys to translate the copied object to the right and up to 2 pixel distances. Then use "wood grain 2" to fill the pattern, also add a saturation of 21, brightness of 16 "hue/saturation" effects. In order to make the wood more lifelike, you need to add a quantity of 5 "add clutter" effect. The opacity of the object layer is then set to 60%, as shown in Figure 07.
Figure 07
In order to make the grip more three-dimensional, we will just draw the grip of the object again copy, and the copy of the object used to remove all the effects, and then the object layer to restore the opacity to 100%. Instead of a "linear" gradient fill for padding, the left and right two color fill sliders are white, and the Opacity slider has three, and the values are: 5%, 66%, 38%, respectively, as shown in Figure 08.
Figure 08
Use the "pen" tool to draw a small notch like fig. 09 in the lower end of the racquet grip. Fill it with a pattern of wood grain 2, set the feather value to 1, and add a hue/saturation effect with a saturation of 21 and a brightness of 16, as shown in Figure 09.
Figure 09
Copy the object again, using a "linear" gradient fill for the copied object, and the left and right two fill sliders are all white, with the opacity from 19% to 57% and the feather value unchanged. As shown in Figure 10.
Figure 10
We went on to draw the rubber on the racket. A path object that makes up the top plywood is copied. Then make a path modification to the copied object so that it looks like Figure 11. A solid fill with a fill color of # FFCC00, and then use the arrow keys to translate the 1 pixel distance to the left and up.
Figure 11
Copy this rubber object again, change the fill color of the copied object to a "linear" gradient, with the gradient value from # D22444 to # cd092d. Add a "hatch 3" texture fill with a value of 25%, and then use the arrow keys to translate it to the left and up to 2 pixel distances. The effect is shown in Figure 12.
Figure 12
We'll draw a ping-pong ball on the racket. Use the Oval tool to draw a 94-pixel-diameter circle, with a gradient fill of "oval", as shown in Figure 13. The value of the color slider is from left to right: # FDE672, # fdc94f, # ff920a, # FB7600.
Figure 13
Let's draw a projection for this ping-pong ball again. Then use the "oval" tool to draw a 191*90 size of the ellipse, with a color value of # B41437 solid fill, feather value of 8. Then, with the Modify-transform-value Variant menu, select Rotate in the Drop-down list in the Numerical Transform Settings window to set the rotation angle to 20 degrees. Then click the "Modify-arrange-Move Down" command to move the projection object below the table tennis ball. The object layer opacity of the projection is then modified to 52%. The effect is shown in Figure 14 after completion.
Figure 14
Just to draw a projection of table tennis, the racket almost forgotten. Copy the bottom-most racket object in the layers panel, replacing the fill with a #564d8c solid fill with a feather value of 9. Move it to the top left corner of the racket and use the "Partial selection" tool to deform the path as shown in Figure 15. Because there is a half cylindrical grip on the back of the racket we can not see, which caused the racket is left low right high posture display. So the projection of the racket naturally needs to be properly deformed.
Figure 15
But how can this projection be purple? Oh, don't worry, the table is not yet painted! Zoom the canvas's display to 50%, then use the Rectangle tool to draw a rectangle larger than the canvas, cover the entire canvas, and then click the Modify-Arrange-move to last command. A "linear" gradient is then used to populate the object, with the gradient value from #6058a3 to #827bbb, which is the tone of the table. As a result, the projection color of the racket is reasonable, as shown in Figure 16.
So far, the entire table tennis racket is finished! Final effect.