Many industry insiders have predicted that the real highlight of Intel's fourth-generation core processor will be a significant upgrade of the graphics unit. The news from Intel recently showed that the prophets were right. Also, Intel has made significant adjustments to its naming strategy.
The third-generation core graphics unit is divided into two tiers, while the fourth generation has three tiers, of which two are more focused on performance than efficiency. The ultra extreme of the 15W U-Series processors will use the more common HD 5000 graphics unit. The lightweight notebook with 28W U-series chips has a new level: Iris. Intel claims that Iris's 3D graphics performance is twice times faster than last year's HD graphics. A more power-hungry computer uses the iris Pro graphic unit, which uses embedded DRAM technology, to increase the 3D processing speed of the H-series mobile chip (typically 47-55w) by one time, raising the 3D processing speed of the R-series desktop chip (around 65-84w) by twice-fold. Also, the M-series notebook CPU and K-series desktop CPUs will provide the IRIS Pro version.
In terms of feature sets, these three-level graphics units are basically the same, but they do have several new changes: they all support the DirectX 11.1 and OpenGL 4 graphical effects, OpenCL 1.2 operations, and faster media processing. As for the display mode that everyone cares about, in addition to receiving "enhanced" 4K output, the new core graphics unit also supports three-screen collage display mode--for large multiple display output, we no longer need dedicated video. Unfortunately, Intel did not provide details about the processor itself, but the company also said that we would learn more details at the Computex show in early June.