Playing makes people more relaxed and happier. Can forget the trouble, so in the next study, the efficiency of work will also improve. Some games can make you increase your knowledge, work and study in the play.
Life is actually a game, each time the choice is like a game in which road, but the game in the wrong way can be re-walk and people can not. So one must take every step cautiously, so as to avoid detours as little as possible. There is no denying that this is very hard, can not be arbitrary choice, but this is the reality, people live in the world is very hard. And the game created a virtual environment so that after a day of "pain" of the people to indulge in accordance with their own wishes to choose without having to bear any consequences, so that nervous nerves to be relaxed. Instead of treating yourself as the protagonist of the game, revel in the dream. This will misunderstand the true meaning of playing the game.
Many games labor intensity to be higher than the work of labor intensity, people have free time why not choose to sleep rest? And to choose more tired activities? We should be able to find the answer with the question: First look at the main crowd playing the game: young people.
Most young people are energetic but lack of society give them the stage to show their own, so that their energy can not be fully released, they repeat the monotonous lack of passion every day in the life of young people to feel bored, helpless, confused many feelings evolved into their mantra "boring."
It feels like a wine with three rounds without a good drinker, like a warm-up athlete failed to play, more like a pair of men and women in love two lovers after the hot kiss is going to continue to be interrupted by an unexpected event ... The fault in the cortex interrupted the continuation of the energy release.
In short, like clockwork on the mechanical toys did not put out to release their excess energy. It feels like I'm going to do something. The rest of the energy released after the exhaustion of the big sleep. So the player's game motive appeared!
Play what to play where? Domestic income to the general public after work or weekend entertainment by income restrictions, not to mention the game of the main group of students do not have any income to play the money is also in other excuses to ask the home, so go to the Internet cafes or get a click on the game to kill time far more than to travel to save money, and people do not suffer on the road.
Players go to the game to find a few feelings:
Sense of purpose
The main groups playing games are young people, they are in the community most lack of sense of purpose because of their ability to network funds and other restrictions, their work is mostly a means of livelihood, not what they really like to do so they do not have a sense of purpose, even if it is the company or their boss imposed on him ...
So many players are confused about society and have no goals. The game has a clear enemy and has the means to quickly get or kill the target.
Sense of accomplishment
Why don't they do something they want to do? Like starting a business? Don't tell me everyone in my country is a millionaire! Many people can not afford college, do not expect to open XX shop or company in a certain prime location, take out the whole money again and other businessmen to fight advertising! A lot of entrepreneurs have been doing this for decades. And a lot of successful people repeatedly suffered setbacks the average person's family property can not live like this toss;
Play pushed to what boss or get through the first few can also receive what reward, such as virtual props and so on for a few hours also realistic point, the player's sense of accomplishment is so satisfied;
Vent Feeling
Many countries limit the game is not allowed to be violent, but in modern society normal people in life inevitably suffer from some grievances, misunderstood wronged and so on. According to the physiological science of a person to endure too many of these problems can not be vented for a long time will appear insane, autistic, psychological, vulnerable and easy to commit suicide and other problems; so I want to find a vent place, scold, hit, hit, Burn, kill and other destructive actions vent the heart of the discontent game
The emergence of these people to provide a good vent platform, pipe kill no matter buried, pipe smashing regardless of the virtual world to allow you to vent all kinds of dissatisfaction. Have you ever seen a player in your mouth cursing and scolding? They're not playing but they're venting! (Dare not chop the leader I cut the computer line?) He vented the injustice and misunderstanding in the real world to the virtual world! That's why violent games have a market.
Sense of belonging
Just into the society of young people like a hawk want to fly, but do not know where to go, the young man said to heaven: the family to me as a person to let me go to society, the society said my seniority too shallow do not accept, no family no wife or husband, where do I belong? You ask the person who is looking for a job or college student where are you? Many of the answers are: I am XX game Guild!
The reason they answer this question is that they can easily find the game guild on the Internet because they have a similar age and common topic, so their first destination before marriage is the game guild. Join the Guild do not ask academic qualifications, do not ask the professional, do not ask the family background, do not ask economic strength, almost is a person on the line! Even if it is not a person who will only be online to play games even if it is only Internet-only Gorilla Guild also accept!
The player has finally found his own spiritual destination.
Happy Feeling
What determines if a game is fun? Players touch the game mainly rely on the senses,
1, the eyes see the picture is very beautiful and exciting;
2. The sound of ear sounds is cool;
3, manual to play a good game, that is, the operation of the design is not awkward;
4, the game story plot is good, the game has the whole sense, the level cohesion is good, the numerical balance design is reasonable and so on ...
Attract players into the game by art, retain players by planning, module interactive stability by programmers. So a good game must give the player sensory stimulation, to meet this actually brought them happiness!
Rhythm
And the fun little Secret of the game: power, stress, release of stress (the rhythm of the game)
Continuous power: Players in the game, but also need an uninterrupted power to continue to promote his game, this is the reward. Rewards can drive players to repeatedly discover npc-kills in the game-get rewarded-then find stronger npc-kills-get bigger rewards; Ah! Finally clearance upgrade pull, finally found treasures, get rewarded. The pressure of the player to accumulate is a sudden flood, which is the release of pressure.
The above is an interpretation of the release of power, pressure and pressure. This rhythm is like the highs and lows of the notes, like the rise and fall of the stock. Is the rhythm of the game.
Why do people play games