World of Warcraft task classification and game task system design inspiration

Source: Internet
Author: User
Tags money back
There are more than 1500 Warcraft tasks. It is inevitable that there will be some moisture in such multi-task tasks. However, you can also classify these vast tasks such as Xinghai. (Because I practice a tribe, I chose a classic task in the tribe direction)
Some people say that there are a lot of warcraft tasks, but basically those tasks that kill monsters and take things account for most of them. What I want to say is that when you really feel the World of Warcraft task, chew every task plot, and feel every task detail, you will find it more interesting than you think.
1. Destroy (or defeat) monsters.
The program has the lowest implementation difficulty. You only need to verify the number of monsters killed. It should be said that such tasks account for the largest proportion of wow, which is also the most common in other online game task systems. This is because the implementation of the task system is not very difficult. As long as the program schedules the task to specify the NPC, task dialog, and task completion detection, it is also the task type that is most likely to arrange the plot.
There are two types of monsters to be eliminated: common monsters and boss monsters. You don't have to say much about common monsters. Some boss monsters also need to trigger conditions. For example, they only appear after a certain number of people are wiped out by the fanatic verge task at the crossroads, there is also a cross-intersection aiqiyaki task, which needs to blow a horn near its nest to summon it.
  
2. Collect items.
Items collected are classified into four categories:
(1) specify that monsters will inevitably drop items (such as the money stealing task at the Crossroads)
(2) specify that a monster randomly drops an item (for example, a zebra threat task at a Crossroads)
(3) Items that can be viewed and collected on a map (for example, fungi spore tasks at intersections)
(4) items that can be made by players (for example, the battle song clan supplies task in the gray Valley)
It is also the most common Task Type in online games. In addition to setting the task to specify the NPC and task dialog, the program only needs to arrange the item acquisition path (increase the monster drop item or map item) and the task to complete the detection.
  
3. Dialog task.
The main task type, often used in conjunction with other types of tasks.
(1) directly talk to someone.
(2) give the specified item to someone and talk to him. Unlike the collection task, the task item is directly given by the task start NPC. (For example, a report task for a battle song in a barren land)
The main functions of the game are as follows:
(1) promote the plot development.
(2) guides the player into the next map.
(3) boot to subsequent tasks.
(4) Let the players understand the background of the game.
  
4. Escort tasks.
To protect the target NPC from reaching its destination, a certain location will refresh the monster. At this time, be sure not to let the target NPC die; otherwise, the task fails. The most typical task is the escort of the ox-headed druid In the wail cave.
Program Implementation: refresh the monsters at a fixed location to determine whether the target NPC is dead. If the target NPC is dead, the transfer fails. If the NPC is still alive at the end of the task, the task is completed.
  
  
5. exploration tasks.
Generally, it can be completed within the specified area of the exploration location for gamers to familiarize themselves with the map. Some tasks also require the discovery of characteristic things, such as the forgetting pool task at the crossroads. It is necessary to observe bubbles in the pool water to be close enough.
  
Task Description:
Report your findings to graph plus Rune totem.
Explore the pool of forgetting
  
A long time ago, the barren land was a lush and vibrant place. However, war and disaster have come to this land one after another, leaving this dry and barren land. The fact is that it really makes me sad. However, in the past few years, there has been a new oasis in the barren land, and its life has re-appeared on this land. We druid felt a deep underground force trying to rush out of the ground. We must find the source of this power. Please go to the pool of forgetting in the north of the Cross Road, search for the source of power in the lake, and then return here.
  
6. Career tasks.
This task is classified because of its particularity. In a career task, players will be familiar with the attributes, specialties, and skills of their careers, and exercise necessary operation skills. These tasks work well in Warcraft. For example, the professional tasks of the Mage have the ability to exercise control of the rising star of the frost and the endurance of the killing and killing monsters. The professional tasks of the thieves have the ability to train the virus and unlock the lock.
  
  
Inspiration from the design of the game task system obtained from the Warcraft task system:
I. task story.
The tasks in Warcraft, even the most inconspicuous small tasks, have several stories and instructions. The task description will give players a sense of substitution, making them part of the task story, so as to drive the players into the task and create the overall game atmosphere. Such a large task, especially a task closely related to the game background, needs to deliberately render enough atmosphere to make players feel that the game's history can be controlled by themselves, after the task is completed, it will produce a great sense of satisfaction. The combination of different task stories is like the growth of Phoenix, which shows the game plots to players. This has also become the meaning of the game.
The description of the task is a great embodiment of Blizzard's spoof style, and the 9-city localization is also quite classic in some places. Just a few examples can be seen:
1. odaman's energy and mage's career tasks.
Find a blacklisted stone energy source and hand it over to tabisa in the dust swamp.
BlackRock energy source 0/1
  
Now that the demon has been eliminated, we have to find an energy source. Unfortunately, the most appropriate energy source is often very old and extremely difficult to obtain. Sometimes, destiny is like teasing you like this, isn't it? Therefore, to get the energy source, you must go to odaman to defeat the Black Rock guard there. He is huge and difficult to deal with, but you can get the energy source we need from him! Good luck, Lina. If you are not lucky, then ...... Nice to meet you.
  
Did you see the last sentence? Haha.
  
2. Energy instrument sacrifice: the professional task of the mage.
Deliver the energy instrument sacrifice to the tambesa in the mud swamp.
Energy Meter sacrifice 0/1
  
Hmm ...... I remember, my book is gone! You know, I owe my ass a debt and have to sell the last "Energy instrument sacrifice" to pay off my debt. I sold it to a priest ...... He is a member of the bloody uploaders. He must have taken the book to their base-the library of the bloody Monastery in the tirisland! If you want the book, you have to go to the monastery. I'm sorry for the trouble. I 've been so dizzy these days ......
It turns out that this guy who lives in the dust swamp is trying to escape debts. He even sold his books and paid off his debts.
  
3. The debt collection action of Jing qigu.
Bring the malformed foot of Mary, the golden telescope of JoJo, and the giant ring of souk to the wolf mark of the treasure Bay.
Mary's malformed foot 0/1
Jojo's golden telescope 0/1
Souk's giant ring 0/1
  
I have lost a lot of white paper here, but there are still many untrustworthy guys who owe me money. Next, we have to deal with malformed feet such as Mary Wilkins, The Matchstick Jojo, and the thumb souk. These guys have been in debt for a long time. I don't think they want to pay it back! Later, I heard that someone cheated them into the jungle. Of course I don't care what they will do-I want my money! They should be in the ruins of abora and jubuwar in the north east. Find them and get my money back.
  
Obviously, this guy used usury in Warcraft to complete this, and there were a series of debt collection actions in the future.
  
4. Z-checking 2 Tasks of mint.
Collect 20 dead-wood scalp in a deserted land, place it together with the spears of nimbuya in the dead-wood village, and return to nimbuya In the Thorn Valley.
Send terrible information.
  
The arms were originally an ally of the tribe, but now they have betrayed Sal ...... They will be punished! Come on, pick up my spear and go to the desert land in the north. Hunt for dead wood there, collect their scalp, and put my spears in the land of one of their villages. Let them know that the tribe will be returned sooner or later!
  
What's the legend of the Warcraft edition?
  
Therefore, the description of a task should be humorous, and the serious task should also have a serious tone, and be consistent with the character of the task NPC. You can even consider using the current popular language. While completing the task, players will learn the story and personality of the task NPC step by step, and unconsciously integrate it into the task.
  
Ii. How the task is triggered.
The following types are available in World of Warcraft:
(1) task NPC. Task NPC is a common method to trigger tasks in games. (Of course, the NPC is also divided into dumb squatting in one place and wandering around .)
(2) Items dropped by monsters. It can be divided into random drop and fixed drop. The oox robot task randomly dropped by monsters in FEAS, gakison, and sintran is quite interesting. Fixed drop tasks, such as killing some special monsters (such as the thunder and lizard, Thunderbird, and the three beasts in the gray valley on the top of the taurazu camp), will drop the task items and click to trigger the task.
(3) Items that can be clicked on a map. It is generally relatively hidden. The wanted orders in the Warcraft village are easy to find. There are other bucket, box, altar and so on, move the mouse above there will be a gear prompt.
Generally, there are many first-class online games. We recommend that you add second-class and third-class triggering methods to keep players updated and unknown when accepting tasks.
  
3. Task prompt.
In World of Warcraft, the task prompts quite well. The yellow exclamation mark on the NPC header indicates that a task can be answered. The white exclamation mark indicates that a task has been executed, but you have not yet reached the task level. The yellow question mark indicates that you have completed the task at the NPC, the white question mark indicates that you have completed the task at the NPC but have not completed the task. In my opinion, in general online games, there are not enough prompts for tasks. Sometimes players do not even remember the task on which the NPC receives the task, causing chaos in the task. The general difficulty tasks in Warcraft will indicate the general orientation of the destination in the description. After the task is completed, the NPC will be marked with a yellow dot on the map as long as it is within a certain range near the task NPC, give gamers enough tips. This method provides help for task execution and experience and can be widely used in online games.
  
4. Control the difficulty of tasks.
First, let's talk about the difficulty control of a single task. In common chain structure tasks, the difficulty is gradual. For example, the magic of moksalding In the Thorn Valley begins with killing a deep-throat cheetah (37---38), and the second step is to get an item from a jungle Hunter (39-41) the third step is to get the strange grade 38---41 for the gorilla tendon to be killed, and the last step is to get the holy spring water from the holy spring of Naga (Naga grade 43-44 ). Note that the level required for these tasks to be completed independently increases step by step. Therefore, when designing a chain task, do not go too far between tasks, or the more difficult the task is to be followed. The level span is too large to give gamers a sense of being at a loss. In addition, the current capability cannot complete the task, which greatly increases the chance of giving up the task. The Task Difficulty arrangement is reversed, and the more difficult it is to be followed, as a result, players' sense of accomplishment is reduced.
Besides, the difficulty control of the entire game. Take Warcraft as an example (the copy is also part of the task ).
From level 1 to level 5, gamers are active in the new hand village. At this time, the task is generally dominated by killing monsters, collecting items and exploring. During the design, you should pay attention to reducing the difficulty of related tasks, this allows new users to quickly familiarize themselves with the gameplay in their tasks. For example, killing a monster task can reduce the number of monsters required to complete the task and weaken the initial monster capability. The items required for collecting the item task must be large and conspicuous, and the exploration task destination should be close to the novice village. In addition, the key is to have a detailed description, indicating the location of the task is required, so that players do not have any clue when completing the task.
6-12 levels, players generally leave the village to arrive at the first town, in addition to the previous tasks, but also the appropriate elimination of ordinary boss tasks, such advanced tasks players can independently challenge, low-level players must team up to win. To a certain extent, it promotes player communication and team-up, and increases game interaction.
At this time, players have a good understanding of the gameplay and need a large number of tasks to improve players' skills (including personal and team cooperation skills ), the first copy task to be cooperated was born under such a premise (such as the angry flame canyon of ogreema). In the copy, the cooperation of the team was emphasized, A person's mistakes may lead to the destruction of the team. However, as the first copy, the difficulty must be well controlled. The map cannot be too complex, the density of monsters cannot be too high, and the boss capability cannot be too strong.
Level 21-30, basically the same as above. However, in this case, you should consider adding some tips or gimmicks to add a large number of hidden elements, so that different players have different experience when completing different tasks. Replicas in this period can increase the difficulty. (The copy of the wail cave at the Crossroads is a copy of what will be done in this period. It is very good in terms of details and difficulty, but the only drawback is that the map is too complex, people who have been there two or three times may not be familiar with it. As for me, I barely remember it after eight times .)
Players in the 31-40 level are generally active in neutral regions at this stage, and the friction with the enemy camp is also increasing. Players who team up to complete the task will constitute a large part. Therefore, you can increase the proportion of tasks that the team can complete, and there are still some tasks that require good operation control. The density of monsters in the replicas can increase, testing the team's ability to handle sudden changes (such as the combination of two elites, three common monsters and patrol monsters in the razor heights), enhanced boss skills and AI, let the players explore their own skills to defeat the boss. (For example, the final boss of nomoregen, when hitting him, the bomb transmitter next to him will keep releasing bombs to attack players, and one person is required to close the bomb switch .)
From grade to grade 50, gamers of this level generally have good operation and a good understanding of their profession, and have a strong desire to complete tasks independently. You can consider reducing the proportion of team tasks. The difficulty of copying is greatly increased. In some regions, it is easier to pass through the skills of a specific profession (such as the dwarf group of ordaman, range magic can fully exert ), in some regions, players need to consume a large amount of drugs (such as the makarton toxic water boss, nourishing agents and therapeutic agents). Playing the boss requires skill and luck (makarton's princess, the soldiers accumulate enough hate, and the thieves and the mage and the hunter master output damage. When the priest takes care of the soldiers, he must be careful not to be targeted by the princess. To deal with the princess's wide range of gas, melee should take turns. Combat the princess's ability to fly, the soldiers must stand by the wall .)
From to 60, a new Task Type emerged. Large team tasks (raid team) require more than 5 players and less than 40 players to collaborate. These tasks are also a great challenge for players. Not only can normal teams fail to complete these tasks, but even raid teams must cooperate well and provide correct strategic guidance to overcome these challenges. In the face of generous rewards and attractive items, there will be players constantly organizing manpower to kill the boss, such as the Black Dragon princess of the dust swamp, the Blue Dragon of azala, And the Flame Lord of the melting heart. In this period, almost every wave of enemies is a challenge. Once handled accidentally, the destruction of the team is normal. Skill + strategy + luck cannot be minimized, to complete a difficult copy task.
Therefore, along with all aspects of the game's process of orchestrating tasks, it is necessary to reasonably estimate the player's capabilities at this stage and make the best Task Arrangement.
  
5. Task rhythm control.
This should be noted in the copy task, because a copy task usually takes a long time, how to grasp the ups and downs of players in such a period of time, reasonably arrange various challenges to raise players' interests. Generally, a copy is divided into several regions. Each region has a small boss, and finally an ultimate boss. After a certain number of monsters are eliminated, the player's mood will gradually drop. Before the sentiment reaches its lowest point, the little boss will appear. On the one hand, it will bring enough challenges to the player and drive the atmosphere of the task, on the other hand, it provides attractive items to fall, giving players the motivation to continue exploring. After the short climax of segment, before the appearance of the ultimate boss, the players reached the lowest level due to fatigue and other reasons, and finally the appearance of the boss gave a perfect end to this trip. With the victory over the final boss, the player is like a movie starring himself, and the excitement reaches the highest point.
  
6. Hidden elements of a task.
The hidden elements have the following meanings. Generally, such tasks are more likely to interest players, because they may feel that other players may not necessarily find that if they reveal this task for the first time, they will have a great sense of accomplishment.
(1) There are multiple methods to complete the task, and some methods are relatively hidden.
(2) the factors for receiving tasks are hidden. For example, the black shield task of the dust mud swamp and the suspicious hoof print task are found in a destroyed hotel at the intersection. A prompt is displayed only when you place your mouse over it, so it is a hidden element.
(3) truth hidden in the task. The nairu fire blade of orgerima is an authentic Warcraft version without any path. During the task, it will find that he is a traitor hidden in orgerima.
(4) Tasks in the task. After ordaman solved the final boss, a platinum disc (actually an ancient disc) will be found in the back room, and a virtual image will appear in a stone image next to it, with detailed instructions, you can finally receive a hidden task to send the CD back to the thunder cliff.
  
  
VII. Optional tasks.
That is, branch tasks. However, there are not many such tasks among Warcraft. The most typical task should be a half-horse task in the miserable region of the tribe. There are two half-horse tribes, you can increase the friendliness of the other party by killing one party. After the friendliness reaches a certain level, you can accept higher tasks. The choice of professional skills is also a branch task, such as the blacksmith's weapon expertise and armor expertise, leather-making element direction, tribal direction and Dragon scale direction, engineering gnomion engineering and geofine engineering.
However, the more tasks you can select, the more tasks you need for programs and planning. Therefore, in online games, too many branch tasks are generally not allowed unless necessary.
  
8. Task rewards.
In Warcraft, apart from fixed experience rewards, there are generally only two types of task rewards: Money or item. Money is enough, but I think there are some problems with the item reward settings, because some task rewards are basically useless to players (for example, a professional award for leather armor that can only wear clothing, it only requires intelligent career rewards for agile items), which leads to the player's picky about the task. If there is anything suitable for his or her reward, it will be skipped.
Therefore, I think it is possible to add a task point attribute in the current task system to obtain a number of different task points for completing all tasks. As for the role of task points, I have imagined the following:
(1) Change some attributes of the rewards item. For example, the mage rewards a 20 agile and 10 endurance dress and provides certain task points to convert agility into the intelligence required by the mage. However, it should be noted that this change is limited to task reward items. If it is true for all items, the game balance will be greatly affected.
(2) Exchange task points for specific titles. Different titles have different characteristics, such as the "champion of orgerma", power + 10, agility + 5, endurance + 5, and enjoy a discount in orgerma city. Of course, such titles can only be obtained from a large number of task points. In exchange for a new title, the original title is converted to 1/2 task points and returned to the total task points. You can also set tasks that can be accepted only by a specific title.
(3) A task can be performed only at certain task points. Such a task must be an important task, which is closely related to the main plot of the game. In this way, players also need to accumulate task points by completing a large number of branch tasks to complete the main task.
  
  
  
  
Interesting tasks in Warcraft:
(1) The last revenge of gain in the barren region of the tribe, asking you to blow up the balmonan aircraft. The explosives used are the wood pulp and sodium nitrate collected in the previous task, this is a good embodiment of task continuity.
Task Description:
Destroy the balmonan aircraft and send a reply to Garen shita.
The bermodan aircraft has been destroyed.
  
There should be no problem with the explosive produced by the method described in kazgorm's diary. Let's get started. First, I have a special task to complete. Take the burst cylinder and blow up the balmonan aircraft. This aircraft is not only a key part of the balmonan military facility, but also a terrible killing machine. More importantly, it is a symbol of power, and it represents a shame for our tribe. I will be proud of your success and you will be rewarded.
  
(2) tamla in the hot sun and stone habitat in the rock claw mountains will ask you to plant the seeds of GaAs you have collected to the soil heaps of the coke Valley. The trees of warcraft are also crazy, because the soil heaps of the coke Valley are limited, so I often see a pile of people, and several people rushed over. The first person to be planted smiled and burst into tears. Haha, it's very interesting.
Task Description:
Plant 10 types of GaAs in the and talk to Tamra in the hot sun.
Planting Gaea
  
As you can see, thieves, my pure soul can bring new life to this inapplicable place. You must plant these seeds in the source of destruction, and in the coke valley on the west is the source of destruction of nature-This contaminated land is full of e and evil fire elements. The evil wind, with these magical GaAs, planted them in the.
  
(3) It is difficult for the tribe to perform the revenge task of hurkula in the hills of hlesbrad because the destination is the town of the Alliance and it is easy for the guard and the players of the Alliance to chase it. After N resurrection hardships, the efforts finally paid off. After the resurrection, hokula summoned a group of soldiers to attack the South China Sea, though... In the end, we will inevitably be surrounded by guards in the South China Sea, but I am still happy. There are bugs in previous versions. He will constantly summon the engineers until the South China Sea is drowned .. Unfortunately, I didn't play this task in that version.
Task Description:
Inject the power of herkula, the flame of wolazz, and the flame of ukiir into the magic wand of helkula. Take the magic wand after the baptism of the ceremony to the herkula cemetery in Nanhai town.
  
You can use it with the magic wand of hokula. Khkula uses three fireworks to build his most powerful spells: the flame of Esher and the flame of wolazz in the cave of the hill area, and the flame of ukiir in another cave on the hill cave, in the north of the mountains. The magic wand of hokula must be baptized by the three flames before it can take effect. After the ceremony was completed, the magic wand was taken to the cemetery in hurkula, where the cemetery was in the South Sea town guarded by heavy soldiers. Let the revenge of hurkula come to the head of stupid human beings!
  
(4) The suffering potion task in the hills of silebrad. The abnormal pharmacist wants you to give this messy potion to a dog on the farm. After the result is eaten, the puppy becomes a big dog... And it's still a bit of a bit, no way, so I had to cook it.
Task Description:
Deliver the Good Fortune potion to ubi.
  
I have to spend some time mixing these ingredients into a good fortune potion. Successful! Ah, what is more pleasant than bringing a disaster to the world? Let's see if this agent can achieve the expected results. Let my assistant ubi look at what kind of gift the Dark Queen has prepared for the human and natural disasters corps.
  
The codoon and cool-hunting task. An alternative task is to use an aggregator for an elderly or dying codoon, and then it will become a tame codoon to follow you. At this time, the most pleasant thing is to develop acceleration skills, it's so nice to watch a huge codoon rush behind him.
Task Description:
The cat-5e and catalogue of the codoon and codoon were given to smemid sekabuku, Camp sekabuku.
Tame codoon 0/5
  
Bely thinks that he is the only land that knows how to make money. Well, it's up to me to let the brigade pass through this area. Because I know how to use my codoot bait to control the elderly and dying codoot, I have cooperated with the travel team's host Cork and reger. Use the codoon bait on any old or dying codoon. Then the beast will become a tame codoon and then follow you. Once you tame codo, bring it to me.
  
There are many other tasks worth sharing, so stay tuned for your experience.
  
  
If you are not a task or a task, you will never be able to enjoy it. The task system of warcraft cleverly integrates the essence of a Single-host game into online games. You will have different experiences when you choose different professions and camps to play games, always remind you that you are part of the world. This is the real role play. At the same time, it is a good grasp of the pace of the game, so that you can continue to grow in the task, improve the level of the task, in the task to obtain equipment items, become a real old bird in the task. Therefore, for more information about the task system of online games in the future, refer to World of Warcraft and design different tasks suitable for your own games under the trend that online games are already formulated and boring, get out of your own style.
As this article is purely my personal opinion, it is inevitable that there will be some mistakes and deficiencies, so please give me more corrections and let me grow up in criticism and suggestions. Pai_^

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