Item details!
Sponsored by: Selling together: xiaode 3th (genie) item recycling: Qi Na (genie)
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Name = ?? Name
Stackable = N can be carried, and several can be placed in one cell at the same time
Model = XXXX model number
Buyprice = Price bought by XXX
Sellprice = price sold by XXX
Level = x item level
Reqlevel = x the level of the item that can be equipped
Durability = durability of XXX items
Resistance1 = XX item anti-DDoS Value
Maxcount = 1 unique item (common in tasks)
Inventorytype = n location where the item can be mounted
Material = N materials (cloth, iron, jewelry, n =-1, usually task items, such as "the head of the duckbill beast" DD)
Bonus a n adds some physical attributes (bonus 3 5, that is, adding 5 sensitivity, huh, huh; changed to nbdd with a slight modification)
Spell = xxxxxx? ? ? Append the effect of XXX ^ # $ @ * % $ # (for example, dodge). "When you hit the game, summon the sales Superman to fight for you ":))
Class item type
Races = hhhh race of items used
Bonding = n how to get the item (hands, deputy)
Delay in using delay items (3000 for fishing rod, 3600 for some hoes .)
Skill 0 or XXX The use of some items requires a certain skill (such as your cooking skill to 90 before you can use the recipe scroll of "emerald burning)
Haha, these are all from my own research. Please kindly advise if you have any omissions or errors ~