A few days ago
"Target-driven smoke Animation" on the GPUI voted for the daily image of www. gamedev. Net (image of the day ).
Http://www.gamedev.net/community/forums/topic.asp? Topic_id = 392793
Received comments are not bad. Abstract:
It looks amazing. definately something that has potential. I tried the link to your website, and it didn't work. I googled it, and it came up, but it was in Chinese... is there an English version? Having Google Translate it didn't work out too well
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My goal was to simulate the nbsp stochastequations using GPU and then extend that approach to implement "target driven smoke Animation" (Siggraph 2004) in 2D. given a sequence of target images, the method can generate a smoke simulation in which the smoke is driven towards each of these targets in turn, while exhibiting natural-looking interesting smoke-like behavior. for 2D simulations on a 256x256, my animation runs at 30 FPS rate on the NVIDIA 6600gt GPU.
You can download the demo at http://www.net638.com.cn: 638/download/tdsmoke_gpu_demo(20060502).rar
Changing the pictures will allow you to see different effects.
1. Enter "char.jpg" in the "source image filename" edit box.
2. Enter "char1.jpg" in the "target image filename" edit box.
3. Click "inverse start" button
Or
1. Enter "3456.jpg" in the" source image filename "edit box.
2. Enter "abcd.jpg" in the "target image filename" edit box.
3. Click "inverse start" button
Or
1. Enter "righttick.jpg" in the "source image filename" edit box.
2. Enter "wrongtick.jpg" in the "target image filename" edit box.
3. Click "inverse start" button
Or
1. Enter "face.jpg" in the "source image filename" edit box.
2. Enter "horsechar.jpg" in the "target image filename" edit box.
3. Click "inverse start" button
Try it. Have a fun.