You're dead! Talk about the formation and defeat of "Beidou Matchless"

Source: Internet
Author: User
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Introduction: "Beidou matchless" is a controversial game series, although the game restores many comics in the classic Bridge section, but with the true "incomparable" compared to the game, a lot of settings are difficult to accept the player. Although shocking the stage but the end of the dismal ending also let people sigh unceasingly. Let us follow the red text, revisit the "Beidou matchless" series of the formation and defeat it.

"Beidou Matchless" is the first non-war theme of the incomparable works Prologue

"I が career occupies a regret ravages no expands"

"True Beidou matchless" of the cut-off animation, in CG form, compared to the former did spend more than the strength of grinding

If you want to be in the whole "Beidou" (Beidou boxing) comics, pick out the most classic lines, in addition to the protagonist Jian-ケンシロウ ("You Are Dead" (おまえは, Moo dead んでいる), is the big "villain" This sentence (ラオウ) of the death of the Champ Rao (My life without a shred of remorse). Although it has been in the comics, animation, theater version has seen three times, but in the "Beidou matchless" (Beidou no double) saw Rao say this sentence, the swing out of the sky of a punch, I still deeply moved.

Such an instant in the process of customs clearance continues to appear in the eyes, from the beginning of the story Ling (Rin) that from the heart of the cry, to the Righteous Star Ray (レイ) was Tochi (トキ) point "mind Taiwan" points after the pain, nail splitting, a night bald at the moment of anguish, and his alone to death when the kind of indifferent From the love of suicide rather than downfall in the Dipper under the Sword of the Asun (シン), to bear the giant stone to die in Shengdi cross the top of the benevolence star Xiuwu (シュウ), from all the feelings of the star Chaosat (サウザー), then to Tochi and Rao that field hidden too much secret and tears of the duel, This moved to the end of the story, Rao broke through the sky to dispel the died of the dark clouds of nuclear.

Looking at these familiar scenes, familiar characters, familiar plots in the game animation in the real-time calculation of the 3D form in front of the eyes, even by the PS3 of the function constraints, the role of modeling is still rough, but the emotional impact of more than the theater version of the beautifully crafted 2D animation .

"True and Beidou" even reproduced the Battle of the Devil's giant boss

This move is always on the way to the platinum of the game, and is not confined to the "legend" (story mode) that is loyal to the original. In each of the original classic moves of the perfect restoration, part of the moves to comply with the plot of the specific enemy leader restraint effect, each role based on the original set in the control mode of the great difference, and that time most of the Matchless series (Musou) game a ride when thousand (cut grass) greatly different, more close to fighting games The battle design and the boss battle, and even the strange death of the enemy's soldiers, all make people feel the Ω-force (Omega Force) in the production of the work of the great effort, as well as the original comic book Faithful and respect (original author Tetsuo (Tetsuo Hara) Even designed a large number of original moves for the work himself.

A lot of comic classic scenes have been faithfully restored

The 2010-year-old works have also earned their due success, although at the beginning of the sale by some media criticism and some of the original readers questioned, but full content and relatively hard-core set still withstand the test of time, in Japan's domestic market sold more than 500,000 sales, a shock when the unique series of the decline (" True three unique five "," the Warring states Matchless katana "," up to the Matchless 2 "the reputation is not good), and in more than two years ushered in the continuation of the" True Beidou matchless "(true · Beidou no double), formed its own no Gemini series.

It is a pity that the continuation of the 30 anniversary of the series has failed to preserve the characteristics of its predecessor, and has gone further and farther from the crossroads of its incomparable formula.

Although the continuation of the comic book of the first part of the story, completed the second part of the plot, but also added a lot of controllable characters, but the extreme mediocrity of the combat system and no brain make it a veritable "anniversary" work, this short-lived sub-series also drew a regrettable end.

"Beidou matchless" series of the success and failure is a very valuable topic, in this series of two works in contrast, we can not only observe the unique series in the game design level in the struggle between innovation and conservatism, at the target audience level between the hard core audience and the light player swing, You can also see a number of decisive factors in the achievement of the animation adaptation game, with the inevitable heel of Achilles.

Start SlowAfter unlocking the action cancellation skill, Kin-chien is truly a role to be able to get started.

Since the adaptation of the famous comic book "Beidou God Fist", the game has been released a lot of attention, there are a large number of followers of the comic book lovers, Nature also has a peerless series of players. This rescue glorious (KOEI) in the Fire and Fire Action game series has been focused on the war theme, regardless of the history of China from the Three Kingdoms period or the Japanese Warring States era, and even 2007-year sale of the same as the anime theme of "Gundam Matchless" (ガンダム matchless), A ride when thousands of pleasure has been the core of the entire series of fun. Although tens of thousands of people I go to the amazing momentum and the glorious familiarity of the war simulation subject, there is a natural fit.

In the past, obscure and slow, such as historical textbooks, the war simulation game suddenly put on a layer of the color of the blood, but hit the most just want to find pleasure in the game, relax the pulse of the players. We can even say that the road behind the formation of the Matchless series of game modes is a kind of attempt to transfer the target crowd from the core players who love historical themes, keen strategic confrontation, but also good at the Battle of the Army, to a wider audience.

This attempt is a business-level reorientation that will be glorified by a game developer in the field of historical strategy game, focused on meeting the needs of niche developers, to a large number of players, in order to maximize the profit of 3A game developers, but also with the player operating level of the high demand of the hard core action game to draw a clear line, It is no wonder that the industry has been filled with a blank space for its great success.

Not many in the traditional action game emphasizing the rhythm of attack and defense with the pleasure of an enemy.

This recipe/route has been a testament to the glorious success of the "True and Three Kingdoms", and the players have been familiar with the thrill in a work of varying themes and numbers. Along the way, the ratio between "strategic" and "combat" is changing, but the core mentality remains the same.

"Matchless" series since success in lowering the threshold, then add strength to continue to fall. So "strategy" from the "true • Three Kingdoms Matchless 2" When a map of thousands of changes, a move to the wrong full disk all lose, toward the increasingly linear design.

The "Battle" part of the game in the target for more players, from the "true • Three unique 3" when the difficult to almost desperate singled out, turned into the "true • Three unique 5" in the repeated press the following a key can be cast the infinite dance with incomparable gorgeous and a hit will kill the kill array attack, And the biggest change is the enemy soldiers from the initial five-person patrol squad form, change into the late rush out, with since the "true • Three unique 4" from the enemy of the number of miscellaneous soldiers increased sharply and the further decline of the AI, players began to this "a ride when thousands" of the play of the game is called "cutting grass."

The battle between Kin and Asun is extremely difficult in one week, and the Asun rush speed and lethality are astonishing after the explosion.

However, "Beidou matchless" but jumped out of this formula, the game's story mode no longer focus on the war, but follow the pace of the health, following the original story to start an adventure. Players do not have to care too much about the whole situation, and rarely need to be in a friendly shouting "tough", on the battlefield to run to act as a fire commissioner.

This is not to say that there is no large number of enemy soldiers in the Beidou or similar generals or leaders need to be eliminated, but the two core elements of the past Matchless series of "strategy" and "fighting" in this work has been a number of changes, the former from the varied battlefield events into a completely linear comic story restoration, The latter, from horseback to war, became unarmed combat. To the surprise of all the players, their eyes can be beaten through the lawn Mowing game series, suddenly in this work, almost become an action game.

The first level has already given the player a dismount, boss Z of the degree of complexity beyond imagination

After the players have opened the game into the first act of the legend, most will find themselves unable to find any "mowing" pleasure in this game. The move is slow and sluggish, after the swing of a punch can not adjust the direction, after the swing will attach a longer period of hard straight state. In addition, according to the comic set, the weapon is no longer a variety of wepons, but only their own a pair of iron fist and short-distance leg hit, the attack range naturally greatly shortened.

Compared to the Three Kingdoms and the Warring States generals who were shuttling between the enemy soldiers, he was like a tank that ran out of ammunition, and the only thing he could do was to move slowly and swing the gun-tube battles from time to times.

In such a design, the player is not only difficult to feel any pleasure, but is often blown by the stray soldiers to fly. In the absence of deliberate practice in a week, if you want to maintain a high blood volume to reach the Guan Di, not only to accurately control their own every attack, timely withdrawal and not greedy knife, but also to make good use of the level of supplies, after all, the number of stray soldiers with the protagonist's stiffness and less. If the player is a lawn mower in the peerless series, in the "Beidou matchless" Legend of the week, the player has become the cut.

Even though compared to the "true Three Kingdoms 2" the initial state of the operational role, kin-can also be well-deserved to win the first series of the most difficult to use the initial role of the Laurel, more aggravating is that the player only this role can be used, the Nadou system of the rapid attack type role and the strong role of the Beidou system, There are two special characters that can use ranged weapons, all must be defeated in the "legend" of the corresponding role in order to unlock, in the long story mode with you to start, it is only the only slow, dumb and stupid controllable character.

The figure of the mob at the end of the century did not seem so exaggerated in cartoons, but it was more than enough to hold Ling.

Dealing with the clutter with such a poor handling is enough to make the player's head bigger and more of a boss battle. All the boss battles in the game will enter a closed area similar to the "True • Three Kingdoms 3" head-up model, and you can no longer escape the battlefield with empty blood and hit the jar with the map.

However, the challenges faced by the players are far more than that, for example, the first level of the Boss "Z" (ジード), even if the first hit accurate hit and not by its defense, the health of a set of combos will be because one of the attack interval is too long to be prevented from all hit, if regardless of sustained attacks, not only can not cause any , they will be countered or even greeted with a peerless greeting.

Want to win, the player almost need to fight as a fighting game, the first to jump attack break defense, with a set of combos, if there is strength in the combo before the break with restraint leader weakness of the secret, if no strength will promptly stop the combo, in the enemy explosion gas before the time to withdraw and retreat. The pursuit of the enemy can be avoided, avoid to open the attempt to defend the immediate defense.

Various settings sound like the "true • Three unique" series of the beginning of a few are not very different, but not only the enemy leader of the defense and put the odds are greatly improved, the player's operational requirements are greatly improved, The moment when the attack key is pressed in the jump determines whether the enemy leader will be able to pick up his or her regular combo after landing. If you press too early, the enemy bosses will return to the defensive state and even start to fight back, while pressing too late may not trigger the jump attack action.

Even in a round of game won the opportunity, the success of cutting the majority of the boss, the player also face the final qte hell, the highest difficulty need to even press eight keys, once the wrong enemy leader will restore a full half of the blood, and the duel site of the supply box will not be reborn, this is after the end of the nuclear war.

To enjoy the flowing pleasure of battle, please choose the South Douliu St.

Accustomed to the millions of troops straight to the head of the players suddenly encountered such a "fighting game" wearing a unique cloak, in addition to taste bitter frustration, I am afraid to find a place to express their anger. A large number of players complain that they are starting to appear on the game forums, and if you flip out the media that commented on the game at the time, most of them will see very similar low scores, as well as a similar deduction for the reason: difficult to get started .

However, if the word "matchless" is left to look at the many settings of this work in combat mode, we will realize that the producer Ω-force is really putting the comic in his heart, rather than just taking the theme of "Beidou" into the existing peerless series. They want to restore, it is that the fight to the meat of the feeling (there is still a sense of shock after the swing to improve) with the fighters of a recruit, you come to my wits.

Yes, you can not cut grass (of course, after the full growth of the characters still have a certain mowing pleasure), but it is the difficulty of strengthening the original in each battle of the hard to restore the perfect, if there is no one to fight for the victory of the boss, after the victory of the scene will be difficult for the player to bring any sense of generation. Of course, this does not mean that the "Beidou matchless" This game is only suitable for those who like hard action game core players, if you survived the legend, you will experience the various genres of different charm.

Beidou three brothers of the move Big horse gold knife, to the meat, South Douliu in the "See Cut" mode will be like Humo, no one can block, while two special characters are exclusive weapons attack, play change more. Even though the role within the same genre, there is a very distinct difference, the fluid of the ray and soaring in the sky Chaosat play completely different, the new role of the novel is also very close to its character, Rao's "Dark Kill" and Chaosat "Shengdi of Mercy" and other moves are in the cartoon into the game show the genius.

"Beidou Matchless" can manipulate the game characters are few (8 characters + 2 DLC characters), but with the skill tree and skill equipment system, each character is taken out, almost can dig out a set or a few sets of unique matching and derivative play.

Remember this awesome hard action game and the QTE elements?

Ω-force's "Beidou matchless" "Betrayal" of the player for the "matchless" expectations, but loyal to meet the comic book readers for a "Beidou God boxing" adaptation of the game's expectations. This is also after the criticism of the public opinion, the game still won the hearts of the players and achieved a very good sales performance, even a wash "Beidou God Fist" series adaptation game from the red and white machine stretching thereafter the notoriety of each era (only one by one of the works that have made a benign evaluation of the PlayStation platform on the " Legend of the Savior of the century).

But then, as if carrying a curse in general, "Beidou" in the field of game adaptation GUI The success of a long time, but also because of the failure of continued to lose the original dazzling light.

Feedback HellWant to operate the cloud of freedom in the true and Beidou? Here you are!

"True Beidou matchless" in all aspects, seems to be a must be a successful work. Before the sale, as long as the continuation of the formula, do not make a big mistake, listen to the player's advice to improve, it is enough to ensure success, Ω-force did do so.

At the plot level, "True and Beidou matchless" not only uses "The Emperor of Heaven" to tell half the story of the former to complete, but also very hard to the original story has been told to further enrich. Unlike the previous one, which only tells the main story, this is done in full accordance with the original clue, with little or no fresh hostile character left behind.

To manipulate the character, it is the player's voice on the basis of a large expansion, counted into the download role has covered most of the game play the important role (even the first-time Luo will be Han, nameless Asura also made), a total of more than 20 available characters are twice times the number of previous.

Combat design level is to fully listen to the former player feedback, accelerate the protagonist's action and attack range, increase the number of enemy soldiers, or even emulate the great success of the "Sea Thief Matchless" (Sea Thief no Double) series, remove the role of jumping ability to "sprint" generation, In the interview, the production staff even called the amendment more in line with the original set.

The duel with the warden was a common bright spot, but the difficulty of continuation was too low to be felt in the previous tense

But each of these seemingly continued to become more "complete", "rich", "cordial" change, but did not play its due effect, but became the "true Beidou matchless" road failure.

The original comic book of the "Emperor of Heaven" is in the quality of the part before Rao died, "the first half of the Beidou fist" in the former part of Rao as the representative of the spirit of the fate of the fight against the soul of the no new, regardless of the Yuandou boxing successor law (ファルコ), or three Luo will, At the character level are far from reaching the height of the South Douliu saint, the game's plot naturally also by this drag.

It is not easy to put so many stories into a game, so the game's plot almost all take the static picture of the way to show, the practice in order to compress space in the past generally will only appear in the Palm machine works. In other words, the continuation of the plot is no longer as the former as the full of real-time calculation of the form of the show, but a more than a lot of drama, see the feeling of not the right to feel, players play when the generation of sense is greatly discounted.

But the biggest failure is to be too careful to restore the plot and completely upset the rhythm of the game. Abruptly the comic plot completely into the game this genre (continued to restore the original 90% plot) The result is almost every dozen five minutes, it is necessary to see a short plot, hands are not hot to sit and watch the play, who will not be happy.

Instructors this small role has been meticulous production, under the painstaking effort is undoubtedly

It is commendable to be able to manipulate people more than once, but many of the previous work has been designed to be removed, the newly added characters have not been able to do all the independence in the action, so similar to the "True Three Kingdoms" series in the multi-person re-use one action (not the case of the common module) phenomenon began to appear.

The new role of the arts are no longer so unique, always some déjà vu, in order to expand the character and expand the character, but did not think carefully about the characteristics of each character , and even some such as Ling this is not complete, the arts even the name of the role, but also like semi-finished people feel purely dine.

In addition, like Faro can this every ordinary C technology to spend a vindictive setting is to let people do not know the so-called, a strong role because of this crappy setting completely reduced to chicken. Even more ridiculous is the new way of changing the secret, such as the health of the more esoteric characters to find in the battle to use the secret, you may have to press five or six times the arrow keys.

"Beidou matchless" in all kinds of unique design (four-directional key corresponding to the Shioyi, the difference between the range power of the various techniques and complementary, skill assembly changes the role play) in the continuation are the unique series of people criticized the characteristics of the replacement (piled matchless, the effect of almost repeated, require players to repeatedly brush the game assembly elements), Ω-force has turned a design approach that is extremely prudent, with a limited set of possibilities, to a non-brain stack of elements, resulting in the repetition of roles, repetition of moves, duplication of equipment and repetition of the game experience.

In a sense, the combat performance of the Farrugo is also faithful to the original

But the most disappointing is the overall setback on the core system of fighting. Before the fighting temperament in the continuation of the disappearance, the switch between the attack and defense is over-diluted, the hard straight cancellation let the two sides become you hit you, I hit me, hit the pain and put a secret.

The vindictive system has changed from manual to Automatic, and the true secret after the three-level vindictive outbreak is no different from the common secret. After canceling the jump, it is necessary to break the importance of the protection of the great increase in the game, players just repeat mowing the grass to accumulate the grudge and no brain to break the two processes can be. Neither need to be careful to adjust the pace, also do not have to leave the secret to the last issue to confirm the hit, but the loss is also the secret of the Secret after a combo, finally actually hit the other party that instant pleasure.

The original battle that strained nerves became a more leisurely resource allocation, and the sense of accomplishment of winning was greatly reduced. all of the players ' passions have been wiped out in the long-running drama, massive but no-threat (every small-scale battle, the player needs to kill 200-300 people) and the leaders who are no longer skilled. This time the player can finally relax mowing, but the comfort of mowing is really suitable for the "Beidou God fist" this hard-blooded subject?

Dodging seemingly faithful original set-up, actually destroys the whole game system's attack and defense rhythm

Say more welcome some, put aside "matchless" two words, "Beidou matchless" can still be called is a real action game, and "true Beidou matchless" then completely become a kind of word adventure game.

If the "Beidou matchless" is a memorable compact drama, "True and Beidou" like a piece of water injection pork, it seems to be more full of ruddy, the actual taste has long been unrecognizable.

This series of changes between the big jaw-dropping, almost unbelievable is from the same studio hand, the continued sales of poor and even the value of the collapse is not surprising, however, "Beidou matchless" two setbacks is not an exception, if we shift the perspective into the main series, it seems to be able to see similar phenomena.

Series ProblemA lot of new characters can be manipulated, but the corresponding skills are far from wonderful.

"Beidou Matchless" in the action level of the fine carving is inevitably due to Tecumo (Tecmo) and glorious merger, after all, the former as the Ninja group (team Ninja) This studio in action games ("Ninja Gaiden Biography")/Fighting game ("Death or Life") level of production experience, for "Matchless" The series has a natural bonus effect. But do not forget, "true · Three unique" series of the First, released in the PlayStation Platform "Three Kingdoms Matchless" This is a fighting game.

"True • Three unique 2" and "true • Three unique 3" are similar to the "Beidou matchless" hard-blood, although the core game mode is still a pair of more, but regardless of the enemy's attack desire or attack means, are far better than those in the later works will only swarm like standing in your side, as in the crowded bus elevator like motionless " Weeds ", some stray soldiers will even break your moves with unrivaled skill.

Ω-force has not lost the ability to produce the core to the game experience, "Beidou matchless" even proves that they in the "true • Three unique 4" beginning of the mowing style, still able to give the player a satisfying action game, but the "true and Beidou matchless" of the water injection and retrogression clearly tell us:

The problem of the Matchless series is never insufficient in ability, but lies in the lost of making ideas.

The foundation of the peerless series lies in the balance and interaction between "strategy" and "battle", the player not only has to face the actual battle with one thousand, but also affects the whole trend of the war with his own action, which puts forward the requirement of the player's strategic thinking ability and the actual fighting ability, and the player must integrate two kinds of abilities. Make the right choice in different situations.

Methyl this role is the Beidou four brothers inside of the alien, the actual control is almost playing a shooting game

This point in the "true • Three unique 2" has been the most vivid embodiment, the player's action will greatly affect morale and even change the trend of the situation. But in the ensuing series, the complexity of the war and the difficulty of fighting in sync with the decline, in order to take care of more light players, the Matchless series has gradually become a sale of people set up, sell clothing and even sell meat (some ironically, sell meat this is from the "Beidou matchless" beginning, I am afraid that special Kumo) game series.

The process of the game becomes more and more linear: one of the levels in the game may not be just a trend, but it is no longer a 2-generation multi-element (morale, special events, special character position and life and death) interaction, a large number of hidden plots need to be triggered by harsh conditions, but preset two, up to three fixed trend, Which route the player will trigger depends on whether or not a particular task has been completed, the game has a limited amount of replay, and the likelihood of a war is no longer the same as it was in the 2 generation.

The gorgeous Nadou Waterfowl Fist brings the thrill of the comic's original fans to the hard-to-say

Is the change at the strategic and battle levels the inevitable price to be paid for expanding the audience, and is it still possible to keep the game fun in the process? "Beidou matchless" series has actually given us these two questions the answer.

In the animation adaptation game, the strategic level of importance has been greatly reduced, even if it is the original "Magic Bucket", the player is more like a risk, rather than take the role of a strategist, even the "Beidou matchless" such a hard-fought system has also harvested good sales, has been enough to prove the difficulty of reducing and the audience increased between, It seems that there is no such thing as a connection, and the failure of the continuation proves it from the opposite side.

In other words, the Matchless series is still an action game, if at this level can not adhere to their basic principles constituting players, the end result is a great damage to the game experience, not only will be rejected by the series of old players, it is impossible to win the favor of new players, after all, "strategy" + "battle" These two series Foundation has decided the Matchless series core play and the play value, to these two elements the endless water injection only will further destroy this already exhausted the lamp withered series.

CrossoverThe interpretation of the original wonderful scene is only one aspect, the restoration of the original experience is the key to the success of the adaptation game

It seems to be more illustrative if we take into consideration the recent mega-million-Hyrule warriors and the "Brave Dragon: Hero" (Dragon quest:heroes), which has just been hot for sale.

In recent years, the unique series of sales decline, not only long farewell to the million sales club, reputation is not very optimistic, but the production frequency does not increase, the number of DLC is "rich" to long-term in the host online shop brush screen. When the main series is down, the two-brand cross-licensing game is a different kind of style, while there is a cooperative brand of user base as a bonus. But there is another reason not to neglect, that is the goal of the game/brand to the unique series of play impact .

The Legend of Zelda brings a prop system and a combat system that blends in to understand the mysteries of the puzzle (looking for an enemy attack, attacking its weaknesses), altering the simplistic pattern of mowing. But if you think about it, isn't this the recipe for the success of the "Beidou Peerless" battle system?

Ω-force had already found the right path, but it was the negative feedback from the players and the media that they were playing back.

Think again, "true • Three Kingdoms Matchless 5" The various changes (from the stronghold system to system repression, exploits system) are players of the bad comments back to the original, in the "True • Three Kingdoms Matchless 6" in the disappeared. Fortunately, these good ideas did not die, ω-force after all, it is still used in the subsequent series of works (System to suppress into the "sea Thief Matchless 2", the exploits system into the "true • Three unique 7 Reggie biography").

This is the first in the history of the series was named CERO-17 above the works, flooded with plasma, limb bursting and dismemberment

Ω-force in the risk of a successful step, and once again back to their habits of the old model, continuing to lead to the main series of sales decline in the production of ideas, which itself for the peerless series, it is already a tragedy. "Beidou matchless" The complete form also in this in a retreat two stumbling, completely reduced to a factor is unusually plump defective.

From the brand point of view, whether the two brands of cooperation works can be successful, on the one hand to see whether their respective success factors in this cooperation process was released ("The Legend of Zelda" action elements through a ride when the thousands have been enhanced, the unique series of battle mode depth also by brand cooperation has been promoted), On the other hand, the attitude towards the original works is inevitably involved.

"Beidou matchless" loyal to the original experience of the production of ideas and "true Beidou" loyal to expand the production of the player group of ideas, at the beginning of the design decided the two different fate. "Zelda matchless" and "Brave Dragon: Heroes" Follow-up works, will repeat the "true Beidou matchless" mistakes?

This is not to say that players should not express themselves, but perhaps more importantly, it may require the producer to always put the fun of the game in the first place, rather than the player's opinion or making money, in a mixed-success attempt. There is no principle to meet the needs of players in the end will produce a kind of game, "True and Beidou matchless" is the best example.

Epilogue

Beidou Dragon hit Tiger, Nadou tiger broken Dragon!

In the future, we may find it difficult to see the continuation of the "Beidou Peerless" series. This series of gloomy endings itself is a unique series of production ideas go astray victims.

In the whole series into silence, "Beidou Matchless" a solo show will we take back the nuclear war after the end of the century, let us have the opportunity to hand out the Beidou hundred crack fist, the swallow flow dance, the day will run fierce, days Xiang Cross chicken These classic moves, and relive that let people blood boiling, also moved inexplicable story, Meet again with that familiar face. What was never imagined, however, was that the resounding of Rao's words had become a veritable extinct art..

You are dead ...

Just one day, we can play again to be able to faithfully present the world of despair, but also full of hope of the game, to the north of the fight to punish the evil party, and after the swing of a punch back, faint to say that sentence:

"おまえは, Moo dead んでいる. ”

Yes, you are already dead.

You're dead! Talk about the formation and defeat of "Beidou Matchless" (Turn)

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