ZBrush Hair Carving Tutorial Detailed

Source: Internet
Author: User

Build 3 Z-balls first and drop him to level 1.

The face of the grid becomes less after the downgrade.

This is conducive to the shape of our better grasp of the whole.

After turning it into a grid, use Subtool to import into my model, size may not be well suited, we can use the Move Line tool to adjust, as done is a hair with braids, we can use Edge loop to squeeze out her braid and back hair root, and use a motion brush to resize the big shape.

Do a large time, to subdivide the add surface for it, if the direct subdivision, you can see the whole grid to smooth, shape is not what I want, undoubtedly increased the workload of adjustment.

So I put the SMT smooth subdivision, and then subdivided.

At this point, we just need to use a basic brush and a smooth brush to make a small change so that the hair can fit the head.

Since the hair is not symmetrical, you can turn off the symmetry and use the basic brush and smooth brush to adjust the brushes with the use of the brush, in the process of using the brush, if you draw out the range, you can also use a smooth brush to repair, the general basic brush settings are the default, strength 20, smooth brush is used to trim the painting beyond the part, Set it to a strength of 20, which can be trimmed more subtly.

The same as before the closure of the SMT, the model is subdivided, then need to determine the large decent, using a slight brush with the basic brush to mark the subordinate subdivision.

Subdivided again, this time with a smooth subdivision of SMT, because the mesh has enough surface to support the entire large, using a basic brush to draw a large block of hair on the head, and according to the position of the previous marker to increase the braid of the block surface feeling.

Subdivide again, as before, as the number of faces increases, the hair will need to be more determined, when in addition to the basic brush and smooth brush, you can use pinch brush to deepen the transition.

As the large surface is determined, we can continue to subdivide and look for small faces inside the larger face. It is important to note that I am looking for a face instead of a root hair.

When the big decent comes out, you can add details to it. The most important aspect of ZBrush's model effect is the more details of carving.

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.